96 lines
3.5 KiB
XML
96 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Static body for 2D Physics.
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</brief_description>
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<description>
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Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
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Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_bounce" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the body bounciness.
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</description>
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</method>
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<method name="get_constant_angular_velocity" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the constant angular velocity for the body.
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</description>
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</method>
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<method name="get_constant_linear_velocity" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the constant linear velocity for the body.
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</description>
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</method>
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<method name="get_friction" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the body friction.
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</description>
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</method>
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<method name="set_bounce">
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<return type="void">
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</return>
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<argument index="0" name="bounce" type="float">
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</argument>
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<description>
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Set the body bounciness, from 0 (not bouncy) to 1 (bouncy).
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</description>
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</method>
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<method name="set_constant_angular_velocity">
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<return type="void">
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</return>
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<argument index="0" name="vel" type="float">
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</argument>
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<description>
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Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating.
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</description>
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</method>
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<method name="set_constant_linear_velocity">
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<return type="void">
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</return>
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<argument index="0" name="vel" type="Vector2">
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</argument>
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<description>
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Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving.
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</description>
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</method>
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<method name="set_friction">
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<return type="void">
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</return>
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<argument index="0" name="friction" type="float">
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</argument>
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<description>
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Set the body friction, from 0 (frictionless) to 1 (full friction).
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</description>
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</method>
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</methods>
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<members>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
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The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
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</member>
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<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
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Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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</member>
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<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
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Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction">
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The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
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</member>
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</members>
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<constants>
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</constants>
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</class>
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