virtualx-engine/demos/3d
Sergey Lapin 8d7a94389a InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
..
fixed_materials Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
inverse_kinematics InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
kinematic_char Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
mousepick_test Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
navmesh Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
platformer make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
sat_test Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
shader_materials Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
truck_town Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00