virtualx-engine/servers/rendering/renderer_rd/storage_rd
2023-09-03 19:59:10 -03:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
material_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
mesh_storage.cpp Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
mesh_storage.h Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
particles_storage.cpp Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
particles_storage.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_buffers_rd.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_data_rd.cpp Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-08-04 11:42:06 -03:00
render_scene_data_rd.h
SCsub
texture_storage.cpp Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
texture_storage.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
utilities.cpp
utilities.h