da113fe40d
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
231 lines
6.4 KiB
C++
231 lines
6.4 KiB
C++
/*************************************************************************/
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/* project_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_EXPORT_SETTINGS_H
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#define PROJECT_EXPORT_SETTINGS_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "tools/editor/editor_file_dialog.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/slider.h"
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#include "tools/editor/editor_file_system.h"
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#include "property_editor.h"
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#include "editor_import_export.h"
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class EditorNode;
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class ProjectExportDialog : public ConfirmationDialog {
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OBJ_TYPE( ProjectExportDialog, ConfirmationDialog );
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public:
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enum ExportAction {
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ACTION_NONE,
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ACTION_COPY,
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ACTION_BUNDLE,
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ACTION_MAX
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};
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static const char *da_string[ACTION_MAX];
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private:
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EditorNode *editor;
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String expopt;
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TabContainer *sections;
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bool updating_tree;
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AcceptDialog *error;
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ConfirmationDialog *confirm;
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Button *button_reload;
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LineEdit *filters;
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HBoxContainer *plat_errors;
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Label *platform_error_string;
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StringName ei;
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StringName ot;
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Tree * tree;
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EditorFileDialog *pck_export;
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EditorFileDialog *file_export;
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CheckButton *file_export_check;
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LineEdit *file_export_password;
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Button *button_export;
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String _delete_attempt;
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bool updating;
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void _tree_changed();
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void _update_tree();
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bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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void _rescan();
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// void _confirmed();
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void _scan_finished();
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void _validate_platform();
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///////////////////
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Tree * platforms;
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PropertyEditor *platform_options;
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OptionButton *export_mode;
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CheckButton *convert_text_scenes;
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VBoxContainer *tree_vb;
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VBoxContainer *image_vb;
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OptionButton *image_action;
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HSlider *image_quality;
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SpinBox *image_shrink;
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Tree *image_formats;
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Vector<TreeItem*> formats;
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LineEdit *group_new_name;
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HSlider *group_lossy_quality;
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Label *group_new_name_error;
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VBoxContainer *group_options;
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Tree *groups;
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SpinBox *group_shrink;
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CheckButton *group_atlas;
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OptionButton *group_image_action;
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Button *group_add;
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Tree *group_images;
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LineEdit *group_images_filter;
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Button *atlas_preview;
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AcceptDialog *atlas_preview_dialog;
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TextureFrame *atlas_preview_frame;
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VBoxContainer *script_vbox;
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OptionButton *script_mode;
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LineEdit *script_key;
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VBoxContainer *sample_vbox;
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OptionButton *sample_mode;
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SpinBox *sample_max_hz;
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CheckButton *sample_trim;
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void _export_mode_changed(int p_idx);
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void _prop_edited(String what);
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void _update_platform();
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void _update_exporter();
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void _platform_selected();
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void _filters_edited(String what);
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void _update_group_tree();
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void _image_filter_changed(String);
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bool _update_group_treef(TreeItem *p_parent,EditorFileSystemDirectory *p_dir,const Set<String>& p_extensions,const String& p_groups,const Map<StringName,int>& p_group_index);
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void _group_item_edited();
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void _group_atlas_preview();
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void _quality_edited(float what);
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void _image_export_edited(int what);
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void _shrink_edited(float what);
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void _sample_convert_edited(int what);
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void _update_group_list();
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void _select_group(const String& p_by_name);
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String _get_selected_group();
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void _update_group();
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void _group_changed(Variant v);
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void _group_selected();
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void _group_add();
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void _group_select_all();
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void _group_select_none();
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void _group_del(Object *item,int p_column, int p_button);
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bool updating_script;
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void _update_script();
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void _script_edited(Variant v);
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void _export_action(const String& p_file);
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void _export_action_pck(const String& p_file);
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void ok_pressed();
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void custom_action(const String&);
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void _save_export_cfg();
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void _format_toggled();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
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ProjectExportDialog(EditorNode *p_editor);
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~ProjectExportDialog();
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};
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class EditorData;
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class ProjectExport : public ConfirmationDialog {
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OBJ_TYPE( ProjectExport, ConfirmationDialog );
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EditorData *editor_data;
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AcceptDialog *error;
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Label *label;
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OptionButton *export_preset;
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public:
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Error export_project(const String& p_preset);
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void popup_export();
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ProjectExport(EditorData* p_data);
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};
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#endif // PROJECT_EXPORT_SETTINGS_H
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