12cb6386f6
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
304 lines
14 KiB
C++
304 lines
14 KiB
C++
/*************************************************************************/
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/* gradle_export_util.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradle_export_util.h"
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#include "core/config/project_settings.h"
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int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
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switch (screen_orientation) {
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case DisplayServer::SCREEN_PORTRAIT:
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return 1;
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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return 8;
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return 9;
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return 11;
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return 12;
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case DisplayServer::SCREEN_SENSOR:
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return 13;
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case DisplayServer::SCREEN_LANDSCAPE:
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default:
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return 0;
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}
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}
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String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
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switch (screen_orientation) {
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case DisplayServer::SCREEN_PORTRAIT:
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return "portrait";
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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return "reverseLandscape";
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return "reversePortrait";
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return "userLandscape";
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return "userPortrait";
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case DisplayServer::SCREEN_SENSOR:
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return "fullUser";
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case DisplayServer::SCREEN_LANDSCAPE:
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default:
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return "landscape";
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}
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}
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir) {
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if (!DirAccess::exists(p_dir)) {
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DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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Error err = filesystem_da->make_dir_recursive(p_dir);
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ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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memdelete(filesystem_da);
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}
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return OK;
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}
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// Writes p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
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String dir = p_path.get_base_dir();
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Error err = create_directory(dir);
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if (err != OK) {
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return err;
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}
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FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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fa->store_buffer(p_data.ptr(), p_data.size());
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memdelete(fa);
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return OK;
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}
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// Writes string p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_string_at_path(const String &p_path, const String &p_data) {
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String dir = p_path.get_base_dir();
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Error err = create_directory(dir);
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if (err != OK) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_error("Unable to write data into " + p_path);
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}
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return err;
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}
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FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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fa->store_string(p_data);
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memdelete(fa);
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return OK;
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}
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// Implementation of EditorExportSaveFunction.
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// This method will only be called as an input to export_project_files.
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// It is used by the export_project_files method to save all the asset files into the gradle project.
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// It's functionality mirrors that of the method save_apk_file.
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// This method will be called ONLY when custom build is enabled.
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Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
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CustomExportData *export_data = (CustomExportData *)p_userdata;
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String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
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print_verbose("Saving project files from " + p_path + " into " + dst_path);
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Error err = store_file_at_path(dst_path, p_data);
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return err;
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}
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String _android_xml_escape(const String &p_string) {
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// Android XML requires strings to be both valid XML (`xml_escape()`) but also
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// to escape characters which are valid XML but have special meaning in Android XML.
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// https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling
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// Note: Didn't handle U+XXXX unicode chars, could be done if needed.
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return p_string
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.replace("@", "\\@")
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.replace("?", "\\?")
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.replace("'", "\\'")
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.replace("\"", "\\\"")
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.replace("\n", "\\n")
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.replace("\t", "\\t")
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.xml_escape(false);
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}
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// Creates strings.xml files inside the gradle project for different locales.
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Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
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print_verbose("Creating strings resources for supported locales for project " + project_name);
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// Stores the string into the default values directory.
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String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name));
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store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
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// Searches the Gradle project res/ directory to find all supported locales
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DirAccessRef da = DirAccess::open("res://android/build/res");
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if (!da) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_error("Unable to open Android resources directory.");
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}
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return ERR_CANT_OPEN;
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}
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da->list_dir_begin();
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Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized");
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while (true) {
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String file = da->get_next();
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if (file.is_empty()) {
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break;
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}
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if (!file.begins_with("values-")) {
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// NOTE: This assumes all directories that start with "values-" are for localization.
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continue;
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}
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String locale = file.replace("values-", "").replace("-r", "_");
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String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
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if (appnames.has(locale)) {
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String locale_project_name = appnames[locale];
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String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));
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print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
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store_string_at_path(locale_directory, processed_xml_string);
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} else {
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// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
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store_string_at_path(locale_directory, processed_default_xml_string);
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}
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}
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da->list_dir_end();
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return OK;
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}
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String bool_to_string(bool v) {
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return v ? "true" : "false";
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}
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String _get_gles_tag() {
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bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
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!ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
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return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
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}
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String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
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String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
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String sizes[] = { "small", "normal", "large", "xlarge" };
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size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
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for (size_t i = 0; i < num_sizes; i++) {
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String feature_name = vformat("screen/support_%s", sizes[i]);
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String feature_support = bool_to_string(p_preset->get(feature_name));
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String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
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manifest_screen_sizes += xml_entry;
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}
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manifest_screen_sizes += " />\n";
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return manifest_screen_sizes;
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}
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String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
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String manifest_xr_features;
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int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
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bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
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if (uses_xr) {
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manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
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int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
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if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) {
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manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
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} else if (hand_tracking_index == XR_HAND_TRACKING_REQUIRED) {
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manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
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}
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int passthrough_mode = p_preset->get("xr_features/passthrough");
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if (passthrough_mode == XR_PASSTHROUGH_OPTIONAL) {
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manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"false\" />\n";
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} else if (passthrough_mode == XR_PASSTHROUGH_REQUIRED) {
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manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"true\" />\n";
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}
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}
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return manifest_xr_features;
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}
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String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
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String package_name = p_preset->get("package/unique_name");
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String manifest_instrumentation_text = vformat(
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" <instrumentation\n"
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" tools:node=\"replace\"\n"
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" android:name=\".GodotInstrumentation\"\n"
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" android:icon=\"@mipmap/icon\"\n"
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" android:label=\"@string/godot_project_name_string\"\n"
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" android:targetPackage=\"%s\" />\n",
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package_name);
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return manifest_instrumentation_text;
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}
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
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bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
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String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
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String manifest_activity_text = vformat(
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" <activity android:name=\"com.godot.game.GodotApp\" "
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"tools:replace=\"android:screenOrientation,android:excludeFromRecents\" "
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"android:excludeFromRecents=\"%s\" "
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"android:screenOrientation=\"%s\">\n",
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bool_to_string(p_preset->get("package/exclude_from_recents")),
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orientation);
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if (uses_xr) {
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manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
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} else {
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manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
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}
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manifest_activity_text += " </activity>\n";
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return manifest_activity_text;
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}
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission) {
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int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
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bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
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String manifest_application_text = vformat(
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" <application android:label=\"@string/godot_project_name_string\"\n"
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" android:allowBackup=\"%s\"\n"
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" android:icon=\"@mipmap/icon\"\n"
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" android:isGame=\"%s\"\n"
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" android:hasFragileUserData=\"%s\"\n"
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" android:requestLegacyExternalStorage=\"%s\"\n"
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" tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
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" tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
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" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
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bool_to_string(p_preset->get("user_data_backup/allow")),
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bool_to_string(p_preset->get("package/classify_as_game")),
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bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
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bool_to_string(p_has_storage_permission));
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if (uses_xr) {
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bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE;
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if (hand_tracking_enabled) {
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int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
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String hand_tracking_frequency = hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH";
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manifest_application_text += vformat(
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" <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n",
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hand_tracking_frequency);
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}
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} else {
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manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n";
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}
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manifest_application_text += _get_activity_tag(p_preset);
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manifest_application_text += " </application>\n";
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return manifest_application_text;
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}
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