b191a7547c
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
35 lines
1 KiB
XML
35 lines
1 KiB
XML
<?xml version="1.0"?>
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<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
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<mime-type type="application/x-godot-project">
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<comment>Godot Engine project</comment>
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<icon name="x-godot-project" />
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<glob pattern="*.godot"/>
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</mime-type>
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<mime-type type="application/x-godot-resource">
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<comment>Godot Engine resource</comment>
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<icon name="x-godot-resource" />
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<glob pattern="*.res"/>
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<glob pattern="*.tres"/>
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</mime-type>
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<mime-type type="application/x-godot-scene">
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<comment>Godot Engine scene</comment>
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<icon name="x-godot-scene" />
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<glob pattern="*.scn"/>
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<glob pattern="*.tscn"/>
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<glob pattern="*.escn"/>
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</mime-type>
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<mime-type type="application/x-godot-shader">
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<comment>Godot Engine shader</comment>
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<icon name="x-godot-shader" />
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<glob pattern="*.gdshader"/>
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</mime-type>
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<mime-type type="application/x-gdscript">
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<comment>GDScript script</comment>
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<icon name="x-gdscript" />
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<glob pattern="*.gd"/>
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</mime-type>
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</mime-info>
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