virtualx-engine/misc/dist/linux/org.godotengine.Godot.xml
Hugo Locurcio b191a7547c
Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00

35 lines
1 KiB
XML

<?xml version="1.0"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-godot-project">
<comment>Godot Engine project</comment>
<icon name="x-godot-project" />
<glob pattern="*.godot"/>
</mime-type>
<mime-type type="application/x-godot-resource">
<comment>Godot Engine resource</comment>
<icon name="x-godot-resource" />
<glob pattern="*.res"/>
<glob pattern="*.tres"/>
</mime-type>
<mime-type type="application/x-godot-scene">
<comment>Godot Engine scene</comment>
<icon name="x-godot-scene" />
<glob pattern="*.scn"/>
<glob pattern="*.tscn"/>
<glob pattern="*.escn"/>
</mime-type>
<mime-type type="application/x-godot-shader">
<comment>Godot Engine shader</comment>
<icon name="x-godot-shader" />
<glob pattern="*.gdshader"/>
</mime-type>
<mime-type type="application/x-gdscript">
<comment>GDScript script</comment>
<icon name="x-gdscript" />
<glob pattern="*.gd"/>
</mime-type>
</mime-info>