35ec0e9be7
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API.
196 lines
9 KiB
C++
196 lines
9 KiB
C++
/*************************************************************************/
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/* display_server_iphone.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef display_server_iphone_h
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#define display_server_iphone_h
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#include "core/input/input.h"
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#include "servers/display_server.h"
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "vulkan_context_iphone.h"
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#import <QuartzCore/CAMetalLayer.h>
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#include <vulkan/vulkan_metal.h>
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#endif
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class DisplayServerIPhone : public DisplayServer {
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GDCLASS(DisplayServerIPhone, DisplayServer)
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_THREAD_SAFE_CLASS_
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#if defined(VULKAN_ENABLED)
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VulkanContextIPhone *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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DisplayServer::ScreenOrientation screen_orientation;
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ObjectID window_attached_instance_id;
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Callable window_event_callback;
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Callable window_resize_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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int virtual_keyboard_height = 0;
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void perform_event(const Ref<InputEvent> &p_event);
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DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerIPhone();
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public:
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String rendering_driver;
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static DisplayServerIPhone *get_singleton();
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static void register_iphone_driver();
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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// MARK: - Events
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virtual void process_events() override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void send_input_event(const Ref<InputEvent> &p_event) const;
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void send_input_text(const String &p_text) const;
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void send_window_event(DisplayServer::WindowEvent p_event) const;
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void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
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// MARK: - Input
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// MARK: Touches
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void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
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void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
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void touches_cancelled(int p_idx);
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// MARK: Keyboard
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void key(uint32_t p_key, bool p_pressed);
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// MARK: Motion
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void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
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void update_magnetometer(float p_x, float p_y, float p_z);
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void update_gyroscope(float p_x, float p_y, float p_z);
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// MARK: -
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virtual bool has_feature(Feature p_feature) const override;
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virtual String get_name() const override;
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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virtual int get_screen_count() const override;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Vector<DisplayServer::WindowID> get_window_list() const override;
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virtual WindowID
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get_window_at_screen_position(const Point2i &p_position) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual float screen_get_max_scale() const override;
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virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override;
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virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const override;
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virtual bool screen_is_touchscreen(int p_screen) const override;
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virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override;
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virtual void virtual_keyboard_hide() override;
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void virtual_keyboard_set_height(int height);
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virtual int virtual_keyboard_get_height() const override;
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virtual void clipboard_set(const String &p_text) override;
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virtual String clipboard_get() const override;
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virtual void screen_set_keep_on(bool p_enable) override;
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virtual bool screen_is_kept_on() const override;
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void resize_window(CGSize size);
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};
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#endif /* display_server_iphone_h */
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