Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 12f3bc83b3 missing bind
2014-11-12 11:28:23 -03:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core missing bind 2014-11-12 11:28:23 -03:00
demos 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
doc Fixed documentation typo 2014-11-11 13:57:25 -05:00
drivers 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
main SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
modules SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
platform 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
scene 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
servers 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
tools 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py Build System Changes 2014-10-07 01:31:49 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced