746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
127 lines
5.1 KiB
C++
127 lines
5.1 KiB
C++
/*************************************************************************/
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/* editor_resource_preview.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITORRESOURCEPREVIEW_H
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#define EDITORRESOURCEPREVIEW_H
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include "core/templates/safe_refcount.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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class EditorResourcePreviewGenerator : public RefCounted {
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GDCLASS(EditorResourcePreviewGenerator, RefCounted);
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protected:
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static void _bind_methods();
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GDVIRTUAL1RC(bool, _handles, String)
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GDVIRTUAL2RC(Ref<Texture2D>, _generate, Ref<Resource>, Vector2i)
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GDVIRTUAL2RC(Ref<Texture2D>, _generate_from_path, String, Vector2i)
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GDVIRTUAL0RC(bool, _generate_small_preview_automatically)
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GDVIRTUAL0RC(bool, _can_generate_small_preview)
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public:
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
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virtual bool generate_small_preview_automatically() const;
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virtual bool can_generate_small_preview() const;
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EditorResourcePreviewGenerator();
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};
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class EditorResourcePreview : public Node {
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GDCLASS(EditorResourcePreview, Node);
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static EditorResourcePreview *singleton;
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struct QueueItem {
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Ref<Resource> resource;
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String path;
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ObjectID id;
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StringName function;
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Variant userdata;
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};
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List<QueueItem> queue;
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Mutex preview_mutex;
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Semaphore preview_sem;
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Thread thread;
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SafeFlag exit;
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SafeFlag exited;
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struct Item {
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Ref<Texture2D> preview;
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Ref<Texture2D> small_preview;
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int order = 0;
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uint32_t last_hash = 0;
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uint64_t modified_time = 0;
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};
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int order;
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HashMap<String, Item> cache;
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void _preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
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void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
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static void _thread_func(void *ud);
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void _thread();
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void _iterate();
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Vector<Ref<EditorResourcePreviewGenerator>> preview_generators;
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protected:
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static void _bind_methods();
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public:
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static EditorResourcePreview *get_singleton();
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// p_receiver_func callback has signature (String p_path, Ref<Texture2D> p_preview, Ref<Texture2D> p_preview_small, Variant p_userdata)
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// p_preview will be null if there was an error
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void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
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void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
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void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
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void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
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void check_for_invalidation(const String &p_path);
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void start();
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void stop();
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EditorResourcePreview();
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~EditorResourcePreview();
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};
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#endif // EDITORRESOURCEPREVIEW_H
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