69 lines
3.2 KiB
C++
69 lines
3.2 KiB
C++
/*************************************************************************/
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/* memory_pool_static.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MEMORY_POOL_STATIC_H
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#define MEMORY_POOL_STATIC_H
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#include <stddef.h>
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#include "core/typedefs.h"
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/**
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@author Juan Linietsky <red@lunatea>
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*/
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class MemoryPoolStatic {
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private:
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static MemoryPoolStatic *singleton;
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public:
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static MemoryPoolStatic *get_singleton();
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virtual void* alloc(size_t p_bytes,const char *p_description)=0; ///< Pointer in p_description shold be to a const char const like "hello"
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virtual void* realloc(void * p_memory,size_t p_bytes)=0; ///< Pointer in p_description shold be to a const char const like "hello"
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virtual void free(void *p_ptr)=0; ///< Pointer in p_description shold be to a const char const
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virtual size_t get_available_mem() const=0;
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virtual size_t get_total_usage()=0;
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virtual size_t get_max_usage()=0;
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/* Most likely available only if memory debugger was compiled in */
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virtual int get_alloc_count()=0;
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virtual void * get_alloc_ptr(int p_alloc_idx)=0;
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virtual const char* get_alloc_description(int p_alloc_idx)=0;
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virtual size_t get_alloc_size(int p_alloc_idx)=0;
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virtual void dump_mem_to_file(const char* p_file)=0;
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MemoryPoolStatic();
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virtual ~MemoryPoolStatic();
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};
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#endif
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