81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
21 lines
870 B
XML
21 lines
870 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
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See also [GodotSharp].
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</description>
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<tutorials>
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<link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
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</tutorials>
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<methods>
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<method name="new" qualifiers="vararg">
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<return type="Variant" />
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<description>
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Returns a new instance of the script.
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</description>
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</method>
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</methods>
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</class>
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