virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde ea3aaeac05
Merge pull request #78624 from puchik/canvas-background-specular-ghosting
Clear specular buffer if sky mode is canvas and screen space effects are used
2023-07-08 18:16:05 +02:00
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render_forward_clustered.cpp Clear specular buffer if bg mode is canvas and ss effects are used 2023-06-23 12:16:52 -07:00
render_forward_clustered.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp Varying mismatch causing shaders to fail. 2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00