e1bdde911c
This commits fixes a bug in `free()` function as well.
150 lines
7.8 KiB
C++
150 lines
7.8 KiB
C++
/**************************************************************************/
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/* test_navigation_server_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_SERVER_3D_H
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#define TEST_NAVIGATION_SERVER_3D_H
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#include "servers/navigation_server_3d.h"
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#include "tests/test_macros.h"
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namespace TestNavigationServer3D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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SUBCASE("'ProcessInfo' should report all counters empty as well") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
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}
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}
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TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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RID agent = navigation_server->agent_create();
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CHECK(agent.is_valid());
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SUBCASE("'ProcessInfo' should not report dangling agent") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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}
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SUBCASE("Setters/getters should work") {
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bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
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navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
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// TODO: Add remaining setters/getters once the missing getters are added.
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}
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SUBCASE("'ProcessInfo' should report agent with active map") {
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RID map = navigation_server->map_create();
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CHECK(map.is_valid());
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navigation_server->map_set_active(map, true);
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navigation_server->agent_set_map(agent, map);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
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navigation_server->agent_set_map(agent, RID());
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navigation_server->free(map);
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navigation_server->process(0.0); // Give server some cycles to commit.
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}
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navigation_server->free(agent);
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SUBCASE("'ProcessInfo' should not report removed agent") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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}
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}
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TEST_CASE("[NavigationServer3D] Server should manage map properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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RID map = navigation_server->map_create();
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CHECK(map.is_valid());
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CHECK_EQ(navigation_server->get_maps().size(), 1);
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SUBCASE("'ProcessInfo' should not report inactive map") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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}
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SUBCASE("Setters/getters should work") {
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navigation_server->map_set_cell_size(map, 0.55);
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navigation_server->map_set_edge_connection_margin(map, 0.66);
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navigation_server->map_set_link_connection_radius(map, 0.77);
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navigation_server->map_set_up(map, Vector3(1, 0, 0));
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bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
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navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
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CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
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CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
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CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
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CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
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}
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SUBCASE("'ProcessInfo' should report map iff active") {
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navigation_server->map_set_active(map, true);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK(navigation_server->map_is_active(map));
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
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navigation_server->map_set_active(map, false);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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}
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SUBCASE("Number of agents should be reported properly") {
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RID agent = navigation_server->agent_create();
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CHECK(agent.is_valid());
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navigation_server->agent_set_map(agent, map);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
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navigation_server->free(agent);
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navigation_server->process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
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}
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navigation_server->free(map);
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navigation_server->process(0.0); // Give server some cycles to actually remove map.
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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}
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}
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} //namespace TestNavigationServer3D
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#endif // TEST_NAVIGATION_SERVER_3D_H
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