24e3b3b88d
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
83 lines
3.9 KiB
C++
83 lines
3.9 KiB
C++
/*************************************************************************/
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/* file_access_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_ANDROID_H
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#define FILE_ACCESS_ANDROID_H
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#include "core/os/file_access.h"
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#include <android/asset_manager.h>
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#include <android/log.h>
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#include <stdio.h>
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class FileAccessAndroid : public FileAccess {
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mutable AAsset *asset = nullptr;
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mutable uint64_t len = 0;
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mutable uint64_t pos = 0;
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mutable bool eof = false;
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String absolute_path;
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String path_src;
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public:
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static AAssetManager *asset_manager;
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virtual Error _open(const String &p_path, int p_mode_flags); // open a file
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virtual void close(); // close a file
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virtual bool is_open() const; // true when file is open
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/// returns the path for the current open file
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virtual String get_path() const;
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/// returns the absolute path for the current open file
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virtual String get_path_absolute() const;
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virtual void seek(uint64_t p_position); // seek to a given position
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virtual void seek_end(int64_t p_position = 0); // seek from the end of file
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virtual uint64_t get_position() const; // get position in the file
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virtual uint64_t get_len() const; // get size of the file
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virtual bool eof_reached() const; // reading passed EOF
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virtual uint8_t get_8() const; // get a byte
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
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virtual Error get_error() const; // get last error
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virtual void flush();
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virtual void store_8(uint8_t p_dest); // store a byte
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virtual bool file_exists(const String &p_path); // return true if a file exists
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virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
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virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
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~FileAccessAndroid();
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};
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#endif // FILE_ACCESS_ANDROID_H
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