ef143447ad
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands: ``` cd godot scons -j4 platform=android target=release android_arch=armv7 scons -j4 platform=android target=release android_arch=arm64v8 scons -j4 platform=android target=release android_arch=x86 cd platform/android/java ./gradlew generateGodotTemplates ``` Notes: - The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`). - The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files. To delete the generated artifacts, the following commands can be used: ``` cd platform/android/java ./gradlew cleanGodotTemplates ```
152 lines
4.8 KiB
Groovy
152 lines
4.8 KiB
Groovy
apply from: 'app/config.gradle'
|
|
|
|
buildscript {
|
|
apply from: 'app/config.gradle'
|
|
|
|
repositories {
|
|
google()
|
|
jcenter()
|
|
}
|
|
dependencies {
|
|
classpath libraries.androidGradlePlugin
|
|
}
|
|
}
|
|
|
|
allprojects {
|
|
repositories {
|
|
google()
|
|
jcenter()
|
|
mavenCentral()
|
|
}
|
|
}
|
|
|
|
ext {
|
|
sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
|
|
|
|
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
|
|
supportedTargets = ['release':"release", 'debug':"release_debug"]
|
|
|
|
// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
|
|
// This command is usually used by Android Studio.
|
|
// If building manually on the command line, it's recommended to use the
|
|
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
|
|
// The defaultAbi must be one of the {supportedAbis} values.
|
|
defaultAbi = "arm64v8"
|
|
}
|
|
|
|
def rootDir = "../../.."
|
|
def binDir = "$rootDir/bin/"
|
|
|
|
def getSconsTaskName(String buildType) {
|
|
return "compileGodotNativeLibs" + buildType.capitalize()
|
|
}
|
|
|
|
/**
|
|
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
|
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
|
*/
|
|
task copyDebugBinaryToBin(type: Copy) {
|
|
dependsOn ':app:assembleDebug'
|
|
from('app/build/outputs/apk/debug')
|
|
into(binDir)
|
|
include('android_debug.apk')
|
|
}
|
|
|
|
/**
|
|
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
|
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
|
*/
|
|
task copyReleaseBinaryToBin(type: Copy) {
|
|
dependsOn ':app:assembleRelease'
|
|
from('app/build/outputs/apk/release')
|
|
into(binDir)
|
|
include('android_release.apk')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive debug file into the app debug libs directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyDebugAAR(type: Copy) {
|
|
dependsOn ':lib:assembleDebug'
|
|
from('lib/build/outputs/aar')
|
|
into('app/libs/debug')
|
|
include('godot-lib.debug.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive release file into the app release libs directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyReleaseAAR(type: Copy) {
|
|
dependsOn ':lib:assembleRelease'
|
|
from('lib/build/outputs/aar')
|
|
into('app/libs/release')
|
|
include('godot-lib.release.aar')
|
|
}
|
|
|
|
/**
|
|
* Generate Godot custom build template by zipping the source files from the app directory, as well
|
|
* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
|
|
* The zip file also includes some gradle tools to allow building of the custom build.
|
|
*/
|
|
task zipCustomBuild(type: Zip) {
|
|
dependsOn ':generateGodotTemplates'
|
|
doFirst {
|
|
logger.lifecycle("Generating Godot custom build template")
|
|
}
|
|
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
|
|
include '**/*'
|
|
archiveName 'android_source.zip'
|
|
destinationDir(file(binDir))
|
|
}
|
|
|
|
/**
|
|
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
|
|
*/
|
|
task generateGodotTemplates(type: GradleBuild) {
|
|
// We exclude these gradle tasks so we can run the scons command manually.
|
|
for (String buildType : supportedTargets.keySet()) {
|
|
startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
|
|
}
|
|
|
|
tasks = []
|
|
|
|
// Only build the apks and aar files for which we have native shared libraries.
|
|
for (String target : supportedTargets.keySet()) {
|
|
File targetLibs = new File("lib/libs/" + target)
|
|
if (targetLibs != null && targetLibs.isDirectory()) {
|
|
File[] targetLibsContents = targetLibs.listFiles()
|
|
if (targetLibsContents != null && targetLibsContents.length > 0) {
|
|
// Copy the generated aar library files to the custom build directory.
|
|
tasks += "copy" + target.capitalize() + "AAR"
|
|
// Copy the prebuilt binary templates to the bin directory.
|
|
tasks += "copy" + target.capitalize() + "BinaryToBin"
|
|
}
|
|
}
|
|
}
|
|
|
|
finalizedBy 'zipCustomBuild'
|
|
}
|
|
|
|
/**
|
|
* Clean the generated artifacts.
|
|
*/
|
|
task cleanGodotTemplates(type: Delete) {
|
|
// Delete the generated native libs
|
|
delete("lib/libs")
|
|
|
|
// Delete the library generated AAR files
|
|
delete("lib/build/outputs/aar")
|
|
|
|
// Delete the app libs directory contents
|
|
delete("app/libs")
|
|
|
|
// Delete the generated binary apks
|
|
delete("app/build/outputs/apk")
|
|
|
|
// Delete the Godot templates in the Godot bin directory
|
|
delete("$binDir/android_debug.apk")
|
|
delete("$binDir/android_release.apk")
|
|
delete("$binDir/android_source.zip")
|
|
}
|