virtualx-engine/platform/android/java/build.gradle
fhuya ef143447ad Updates the Godot gradle tasks to enable manual runs of the scons command.
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```

Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.

To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
2019-09-24 06:18:21 -07:00

152 lines
4.8 KiB
Groovy

apply from: 'app/config.gradle'
buildscript {
apply from: 'app/config.gradle'
repositories {
google()
jcenter()
}
dependencies {
classpath libraries.androidGradlePlugin
}
}
allprojects {
repositories {
google()
jcenter()
mavenCentral()
}
}
ext {
sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedTargets = ['release':"release", 'debug':"release_debug"]
// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
// This command is usually used by Android Studio.
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
// The defaultAbi must be one of the {supportedAbis} values.
defaultAbi = "arm64v8"
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def getSconsTaskName(String buildType) {
return "compileGodotNativeLibs" + buildType.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAAR(type: Copy) {
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive release file into the app release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAAR(type: Copy) {
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
}
/**
* Generate Godot custom build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
dependsOn ':generateGodotTemplates'
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveName 'android_source.zip'
destinationDir(file(binDir))
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates(type: GradleBuild) {
// We exclude these gradle tasks so we can run the scons command manually.
for (String buildType : supportedTargets.keySet()) {
startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
}
tasks = []
// Only build the apks and aar files for which we have native shared libraries.
for (String target : supportedTargets.keySet()) {
File targetLibs = new File("lib/libs/" + target)
if (targetLibs != null && targetLibs.isDirectory()) {
File[] targetLibsContents = targetLibs.listFiles()
if (targetLibsContents != null && targetLibsContents.length > 0) {
// Copy the generated aar library files to the custom build directory.
tasks += "copy" + target.capitalize() + "AAR"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy" + target.capitalize() + "BinaryToBin"
}
}
}
finalizedBy 'zipCustomBuild'
}
/**
* Clean the generated artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
}