Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 1415684af9
Merge pull request #92701 from bruvzg/button_align
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-11 10:48:49 +02:00
.github CI: Pin Python 3.12.3 to workaround GHA issue 2024-06-10 11:29:54 +02:00
core Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders 2024-06-11 10:48:46 +02:00
doc Merge pull request #92701 from bruvzg/button_align 2024-06-11 10:48:49 +02:00
drivers Fix depth clear value for uv2 baking in compatibility renderer 2024-06-07 23:25:49 +02:00
editor Merge pull request #92701 from bruvzg/button_align 2024-06-11 10:48:49 +02:00
main Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late 2024-06-04 10:10:21 +02:00
misc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
modules Merge pull request #92893 from Hilderin/fix-freeze-after-building-c# 2024-06-10 16:11:59 +02:00
platform Merge pull request #92843 from anniryynanen/tooltip-in-popup 2024-06-10 16:11:52 +02:00
scene [Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
servers Merge pull request #92781 from bruvzg/menu_open_close_imp 2024-06-07 23:30:15 +02:00
tests Merge pull request #92850 from permelin/fix-navigationserver3d-get_closest_point_to_segment-use_collision 2024-06-07 23:30:42 +02:00
thirdparty ThorVG: Update to 0.13.7 2024-06-08 20:19:53 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml CI: Make local python hooks multi-platform 2024-06-02 13:22:34 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt vulkan: Update all components to Vulkan SDK 1.3.183.0 2024-06-03 10:25:46 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Merge pull request #79126 from bruvzg/SteamTime 2024-06-03 12:42:38 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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