virtualx-engine/editor/plugins/script_editor_plugin.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

501 lines
15 KiB
C++

/**************************************************************************/
/* script_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
#include "core/script_language.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_help_search.h"
#include "editor/editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
LineEdit *search_box;
Tree *search_options;
String function;
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
Vector<String> functions;
void _confirmed();
void _text_changed(const String &p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_dialog(const Vector<String> &p_functions, bool p_dontclear = false);
ScriptEditorQuickOpen();
};
class ScriptEditorDebugger;
class ScriptEditorBase : public VBoxContainer {
GDCLASS(ScriptEditorBase, VBoxContainer);
protected:
static void _bind_methods();
public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void apply_code() = 0;
virtual RES get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const RES &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture> get_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
virtual void goto_line(int p_line, bool p_with_error = false) = 0;
virtual void set_executing_line(int p_line) = 0;
virtual void clear_executing_line() = 0;
virtual void trim_trailing_whitespace() = 0;
virtual void insert_final_newline() = 0;
virtual void convert_indent_to_spaces() = 0;
virtual void convert_indent_to_tabs() = 0;
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual bool show_members_overview() = 0;
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
virtual void validate() = 0;
ScriptEditorBase() {}
};
typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);
class EditorScriptCodeCompletionCache;
class FindInFilesDialog;
class FindInFilesPanel;
class ScriptEditor : public PanelContainer {
GDCLASS(ScriptEditor, PanelContainer);
EditorNode *editor;
enum {
FILE_NEW,
FILE_NEW_TEXTFILE,
FILE_OPEN,
FILE_REOPEN_CLOSED,
FILE_OPEN_RECENT,
FILE_SAVE,
FILE_SAVE_AS,
FILE_SAVE_ALL,
FILE_THEME,
FILE_RUN,
FILE_CLOSE,
CLOSE_DOCS,
CLOSE_ALL,
CLOSE_OTHER_TABS,
TOGGLE_SCRIPTS_PANEL,
SHOW_IN_FILE_SYSTEM,
FILE_COPY_PATH,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
DEBUG_NEXT,
DEBUG_STEP,
DEBUG_BREAK,
DEBUG_CONTINUE,
DEBUG_KEEP_DEBUGGER_OPEN,
DEBUG_WITH_EXTERNAL_EDITOR,
SEARCH_IN_FILES,
REPLACE_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
HELP_SEARCH_FIND_PREVIOUS,
WINDOW_MOVE_UP,
WINDOW_MOVE_DOWN,
WINDOW_NEXT,
WINDOW_PREV,
WINDOW_SORT,
WINDOW_SELECT_BASE = 100
};
enum {
THEME_IMPORT,
THEME_RELOAD,
THEME_SAVE,
THEME_SAVE_AS
};
enum ScriptSortBy {
SORT_BY_NAME,
SORT_BY_PATH,
SORT_BY_NONE
};
enum ScriptListName {
DISPLAY_NAME,
DISPLAY_DIR_AND_NAME,
DISPLAY_FULL_PATH,
};
HBoxContainer *menu_hb;
MenuButton *file_menu;
MenuButton *edit_menu;
MenuButton *script_search_menu;
MenuButton *debug_menu;
PopupMenu *context_menu;
Timer *autosave_timer;
uint64_t idle;
PopupMenu *recent_scripts;
PopupMenu *theme_submenu;
Button *help_search;
Button *site_search;
EditorHelpSearch *help_search_dialog;
ItemList *script_list;
HSplitContainer *script_split;
ItemList *members_overview;
LineEdit *filter_scripts;
LineEdit *filter_methods;
VBoxContainer *scripts_vbox;
VBoxContainer *overview_vbox;
HBoxContainer *buttons_hbox;
Label *filename;
ToolButton *members_overview_alphabeta_sort_button;
bool members_overview_enabled;
ItemList *help_overview;
bool help_overview_enabled;
VSplitContainer *list_split;
TabContainer *tab_container;
EditorFileDialog *file_dialog;
AcceptDialog *error_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
ScriptEditorDebugger *debugger;
ToolButton *scripts_visible;
String current_theme;
TextureRect *script_icon;
Label *script_name_label;
ToolButton *script_back;
ToolButton *script_forward;
FindInFilesDialog *find_in_files_dialog;
FindInFilesPanel *find_in_files;
Button *find_in_files_button;
enum {
SCRIPT_EDITOR_FUNC_MAX = 32,
SYNTAX_HIGHLIGHTER_FUNC_MAX = 32
};
static int script_editor_func_count;
static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
static int syntax_highlighters_func_count;
static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX];
struct ScriptHistory {
Control *control;
Variant state;
};
Vector<ScriptHistory> history;
int history_pos;
List<String> previous_scripts;
List<int> script_close_queue;
void _tab_changed(int p_which);
void _menu_option(int p_option);
void _update_debug_options();
void _theme_option(int p_option);
void _show_save_theme_as_dialog();
bool _has_docs_tab() const;
bool _has_script_tab() const;
void _prepare_file_menu();
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
bool restoring_layout;
String _get_debug_tooltip(const String &p_text, Node *_se);
void _resave_scripts(const String &p_str);
bool _test_script_times_on_disk(RES p_for_script = Ref<Resource>());
void _add_recent_script(String p_path);
void _update_recent_scripts();
void _open_recent_script(int p_idx);
void _show_error_dialog(String p_path);
void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
void _close_current_tab(bool p_save = true);
void _close_discard_current_tab(const String &p_str);
void _close_docs_tab();
void _close_other_tabs();
void _close_all_tabs();
void _queue_close_tabs();
void _copy_script_path();
void _ask_close_current_unsaved_tab(ScriptEditorBase *current);
bool grab_focus_block;
bool pending_auto_reload;
bool auto_reload_running_scripts;
void _trigger_live_script_reload();
void _live_auto_reload_running_scripts();
void _update_selected_editor_menu();
EditorScriptCodeCompletionCache *completion_cache;
void _editor_play();
void _editor_pause();
void _editor_stop();
int edit_pass;
void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
void _scene_saved_callback(const String &p_path);
bool trim_trailing_whitespace_on_save;
bool use_space_indentation;
bool convert_indent_on_save;
void _goto_script_line2(int p_line);
void _goto_script_line(REF p_script, int p_line);
void _set_execution(REF p_script, int p_line);
void _clear_execution(REF p_script);
void _breaked(bool p_breaked, bool p_can_debug);
void _show_debugger(bool p_show);
void _script_created(Ref<Script> p_script);
ScriptEditorBase *_get_current_editor() const;
void _save_layout();
void _editor_settings_changed();
void _autosave_scripts();
void _update_autosave_timer();
void _update_members_overview_visibility();
void _update_members_overview();
void _toggle_members_overview_alpha_sort(bool p_alphabetic_sort);
void _filter_scripts_text_changed(const String &p_newtext);
void _filter_methods_text_changed(const String &p_newtext);
void _update_script_names();
void _update_script_connections();
bool _sort_list_on_update;
void _members_overview_selected(int p_idx);
void _script_selected(int p_idx);
void _update_help_overview_visibility();
void _update_help_overview();
void _help_overview_selected(int p_idx);
void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
void _tree_changed();
void _script_split_dragged(float);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _input(const Ref<InputEvent> &p_event);
void _unhandled_input(const Ref<InputEvent> &p_event);
void _script_list_gui_input(const Ref<InputEvent> &ev);
void _make_script_list_context_menu();
void _help_search(String p_text);
void _history_forward();
void _history_back();
bool waiting_update_names;
void _help_class_open(const String &p_class);
void _help_class_goto(const String &p_desc);
void _update_history_arrows();
void _save_history();
void _go_to_tab(int p_idx);
void _update_history_pos(int p_new_pos);
void _update_script_colors();
void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());
void _script_changed();
int file_dialog_option;
void _file_dialog_action(String p_file);
Ref<Script> _get_current_script();
Array _get_open_scripts() const;
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error);
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
void _on_find_in_files_requested(String text);
void _on_replace_in_files_requested(String text);
void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);
void _start_find_in_files(bool with_replace);
void _on_find_in_files_modified_files(PoolStringArray paths);
static void _open_script_request(const String &p_path);
static ScriptEditor *script_editor;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static ScriptEditor *get_singleton() { return script_editor; }
bool toggle_scripts_panel();
bool is_scripts_panel_toggled();
void ensure_focus_current();
void apply_scripts() const;
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void reload_scripts();
void ensure_select_current();
_FORCE_INLINE_ bool edit(const RES &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
bool edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus = true);
void get_breakpoints(List<String> *p_breakpoints);
void save_current_script();
void save_all_scripts();
void set_window_layout(Ref<ConfigFile> p_layout);
void get_window_layout(Ref<ConfigFile> p_layout);
void set_scene_root_script(Ref<Script> p_script);
Vector<Ref<Script>> get_open_scripts() const;
bool script_goto_method(Ref<Script> p_script, const String &p_method);
virtual void edited_scene_changed();
void notify_script_close(const Ref<Script> &p_script);
void notify_script_changed(const Ref<Script> &p_script);
void close_builtin_scripts_from_scene(const String &p_scene);
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
bool can_take_away_focus() const;
VSplitContainer *get_left_list_split() { return list_split; }
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
};
class ScriptEditorPlugin : public EditorPlugin {
GDCLASS(ScriptEditorPlugin, EditorPlugin);
ScriptEditor *script_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Script"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual void selected_notify();
virtual void save_external_data();
virtual void apply_changes();
virtual void restore_global_state();
virtual void save_global_state();
virtual void set_window_layout(Ref<ConfigFile> p_layout);
virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void get_breakpoints(List<String> *p_breakpoints);
virtual void edited_scene_changed();
ScriptEditorPlugin(EditorNode *p_node);
~ScriptEditorPlugin();
};
#endif // SCRIPT_EDITOR_PLUGIN_H