1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
1052 lines
37 KiB
C++
1052 lines
37 KiB
C++
/**************************************************************************/
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/* audio_stream_player_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "audio_stream_player_3d.h"
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#include "core/engine.h"
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#include "core/project_settings.h"
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#include "scene/3d/area.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/listener.h"
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#include "scene/main/viewport.h"
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// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
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// Speaker-Placement Correction Amplitude Panning (SPCAP)
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class Spcap {
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private:
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struct Speaker {
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Vector3 direction;
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real_t effective_number_of_speakers; // precalculated
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mutable real_t squared_gain; // temporary
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};
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PoolVector<Speaker> speakers;
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public:
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Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
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this->speakers.resize(speaker_count);
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PoolVector<Speaker>::Write w = this->speakers.write();
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for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
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w[speaker_num].direction = speaker_directions[speaker_num];
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w[speaker_num].squared_gain = 0.0;
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w[speaker_num].effective_number_of_speakers = 0.0;
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for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
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w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
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}
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}
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}
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unsigned int get_speaker_count() const {
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return (unsigned int)this->speakers.size();
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}
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Vector3 get_speaker_direction(unsigned int index) const {
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return this->speakers.read()[index].direction;
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}
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void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
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PoolVector<Speaker>::Read r = this->speakers.read();
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real_t sum_squared_gains = 0.0;
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for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
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real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
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r[speaker_num].squared_gain = initial_gain * initial_gain;
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sum_squared_gains += r[speaker_num].squared_gain;
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}
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for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
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volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
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}
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}
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};
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//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
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static const Vector3 speaker_directions[7] = {
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Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
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Vector3(1.0, 0.0, -1.0).normalized(), // front-right
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Vector3(0.0, 0.0, -1.0).normalized(), // center
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Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
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Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
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Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
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Vector3(1.0, 0.0, 0.0).normalized(), // side-right
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};
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void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
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unsigned int speaker_count; // only main speakers (no LFE)
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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default: //fallthrough
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case AudioServer::SPEAKER_MODE_STEREO:
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speaker_count = 2;
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break;
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case AudioServer::SPEAKER_SURROUND_31:
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speaker_count = 3;
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break;
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case AudioServer::SPEAKER_SURROUND_51:
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speaker_count = 5;
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break;
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case AudioServer::SPEAKER_SURROUND_71:
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speaker_count = 7;
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break;
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}
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Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
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real_t volumes[7];
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spcap.calculate(source_dir, tightness, speaker_count, volumes);
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_SURROUND_71:
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output.vol[3].l = volumes[5]; // side-left
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output.vol[3].r = volumes[6]; // side-right
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//fallthrough
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case AudioServer::SPEAKER_SURROUND_51:
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output.vol[2].l = volumes[3]; // rear-left
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output.vol[2].r = volumes[4]; // rear-right
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//fallthrough
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case AudioServer::SPEAKER_SURROUND_31:
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output.vol[1].r = 1.0; // LFE - always full power
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output.vol[1].l = volumes[2]; // center
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//fallthrough
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case AudioServer::SPEAKER_MODE_STEREO:
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output.vol[0].r = volumes[1]; // front-right
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output.vol[0].l = volumes[0]; // front-left
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}
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}
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void AudioStreamPlayer3D::_mix_audio() {
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if (!stream_playback.is_valid() || !active.is_set() ||
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(stream_paused && !stream_paused_fade_out)) {
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return;
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}
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bool started = false;
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if (setseek.get() >= 0.0) {
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stream_playback->start(setseek.get());
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setseek.set(-1.0); //reset seek
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started = true;
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}
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//get data
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AudioFrame *buffer = mix_buffer.ptrw();
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int buffer_size = mix_buffer.size();
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if (stream_paused_fade_out) {
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// Short fadeout ramp
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buffer_size = MIN(buffer_size, 128);
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}
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// Mix if we're not paused or we're fading out
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if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
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float output_pitch_scale = 0.0;
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if (output_count.get()) {
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//used for doppler, not realistic but good enough
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for (int i = 0; i < output_count.get(); i++) {
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output_pitch_scale += outputs[i].pitch_scale;
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}
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output_pitch_scale /= float(output_count.get());
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} else {
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output_pitch_scale = 1.0;
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}
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stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size);
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}
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//write all outputs
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for (int i = 0; i < output_count.get(); i++) {
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Output current = outputs[i];
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//see if current output exists, to keep volume ramp
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bool found = false;
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for (int j = i; j < prev_output_count; j++) {
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if (prev_outputs[j].viewport == current.viewport) {
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if (j != i) {
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SWAP(prev_outputs[j], prev_outputs[i]);
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}
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found = true;
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break;
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}
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}
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bool interpolate_filter = !started;
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if (!found) {
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//create new if was not used before
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if (prev_output_count < MAX_OUTPUTS) {
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prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
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prev_output_count++;
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}
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prev_outputs[i] = current;
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interpolate_filter = false;
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}
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//mix!
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int buffers = AudioServer::get_singleton()->get_channel_count();
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for (int k = 0; k < buffers; k++) {
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AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
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AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
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AudioFrame vol = vol_prev;
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if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
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continue; //may have been deleted, will be updated on process
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}
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AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
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current.filter.set_mode(AudioFilterSW::HIGHSHELF);
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current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
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current.filter.set_cutoff(attenuation_filter_cutoff_hz);
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current.filter.set_resonance(1);
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current.filter.set_stages(1);
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current.filter.set_gain(current.filter_gain);
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if (interpolate_filter) {
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current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
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current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
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current.filter_process[k * 2 + 0].set_filter(¤t.filter, false);
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current.filter_process[k * 2 + 1].set_filter(¤t.filter, false);
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current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
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current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
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for (int j = 0; j < buffer_size; j++) {
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AudioFrame f = buffer[j] * vol;
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current.filter_process[k * 2 + 0].process_one_interp(f.l);
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current.filter_process[k * 2 + 1].process_one_interp(f.r);
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target[j] += f;
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vol += vol_inc;
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}
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} else {
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current.filter_process[k * 2 + 0].set_filter(¤t.filter);
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current.filter_process[k * 2 + 1].set_filter(¤t.filter);
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current.filter_process[k * 2 + 0].update_coeffs();
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current.filter_process[k * 2 + 1].update_coeffs();
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for (int j = 0; j < buffer_size; j++) {
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AudioFrame f = buffer[j] * vol;
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current.filter_process[k * 2 + 0].process_one(f.l);
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current.filter_process[k * 2 + 1].process_one(f.r);
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target[j] += f;
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vol += vol_inc;
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}
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}
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if (current.reverb_bus_index >= 0) {
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if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k)) {
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continue; //may have been deleted, will be updated on process
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}
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AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
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if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
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AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
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AudioFrame rvol = prev_outputs[i].reverb_vol[k];
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for (int j = 0; j < buffer_size; j++) {
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rtarget[j] += buffer[j] * rvol;
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rvol += rvol_inc;
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}
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} else {
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AudioFrame rvol = current.reverb_vol[k];
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for (int j = 0; j < buffer_size; j++) {
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rtarget[j] += buffer[j] * rvol;
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}
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}
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}
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}
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prev_outputs[i] = current;
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}
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prev_output_count = output_count.get();
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//stream is no longer active, disable this.
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if (!stream_playback->is_playing()) {
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active.clear();
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}
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output_ready.clear();
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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}
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float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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float att = 0;
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switch (attenuation_model) {
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case ATTENUATION_INVERSE_DISTANCE: {
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att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
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} break;
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case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
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float d = (p_distance / unit_size);
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d *= d;
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att = Math::linear2db(1.0 / (d + CMP_EPSILON));
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} break;
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case ATTENUATION_LOGARITHMIC: {
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att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
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} break;
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case ATTENUATION_DISABLED:
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break;
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default: {
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ERR_PRINT("Unknown attenuation type");
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break;
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}
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}
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att += unit_db;
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if (att > max_db) {
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att = max_db;
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}
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return att;
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}
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void _update_sound() {
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}
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void AudioStreamPlayer3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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velocity_tracker->reset(get_global_transform().origin);
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AudioServer::get_singleton()->add_callback(_mix_audios, this);
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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AudioServer::get_singleton()->remove_callback(_mix_audios, this);
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}
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if (p_what == NOTIFICATION_PAUSED) {
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if (!can_process()) {
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// Node can't process so we start fading out to silence
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set_stream_paused(true);
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}
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}
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if (p_what == NOTIFICATION_UNPAUSED) {
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set_stream_paused(false);
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}
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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}
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if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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//update anything related to position first, if possible of course
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if (!output_ready.is_set()) {
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Vector3 linear_velocity;
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//compute linear velocity for doppler
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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linear_velocity = velocity_tracker->get_tracked_linear_velocity();
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}
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Ref<World> world = get_world();
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ERR_FAIL_COND(world.is_null());
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int new_output_count = 0;
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Vector3 global_pos = get_global_transform().origin;
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int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
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//check if any area is diverting sound into a bus
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PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(world->get_space());
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PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
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int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
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Area *area = nullptr;
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for (int i = 0; i < areas; i++) {
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if (!sr[i].collider) {
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continue;
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}
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Area *tarea = Object::cast_to<Area>(sr[i].collider);
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if (!tarea) {
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continue;
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}
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if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
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continue;
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}
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area = tarea;
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break;
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}
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List<Camera *> cameras;
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world->get_camera_list(&cameras);
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for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
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Camera *camera = E->get();
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Viewport *vp = camera->get_viewport();
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if (!vp->is_audio_listener()) {
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continue;
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}
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bool listener_is_camera = true;
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Spatial *listener_node = camera;
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Listener *listener = vp->get_listener();
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if (listener) {
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listener_node = listener;
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listener_is_camera = false;
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}
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Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
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float dist = local_pos.length();
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Vector3 area_sound_pos;
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Vector3 listener_area_pos;
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
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listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
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}
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if (max_distance > 0) {
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float total_max = max_distance;
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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total_max = MAX(total_max, listener_area_pos.length());
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}
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if (total_max > max_distance) {
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continue; //can't hear this sound in this listener
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}
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}
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float multiplier = Math::db2linear(_get_attenuation_db(dist));
|
|
if (max_distance > 0) {
|
|
multiplier *= MAX(0, 1.0 - (dist / max_distance));
|
|
}
|
|
|
|
Output output;
|
|
output.bus_index = bus_index;
|
|
output.reverb_bus_index = -1; //no reverb by default
|
|
output.viewport = vp;
|
|
|
|
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
|
|
|
|
if (emission_angle_enabled) {
|
|
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
|
|
float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
|
|
float angle = Math::rad2deg(Math::acos(c));
|
|
if (angle > emission_angle) {
|
|
db_att -= -emission_angle_filter_attenuation_db;
|
|
}
|
|
}
|
|
|
|
output.filter_gain = Math::db2linear(db_att);
|
|
|
|
// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
|
|
float tightness = cached_global_panning_strength * 2.0f;
|
|
tightness *= panning_strength;
|
|
_calc_output_vol(local_pos.normalized(), tightness, output);
|
|
|
|
unsigned int cc = AudioServer::get_singleton()->get_channel_count();
|
|
for (unsigned int k = 0; k < cc; k++) {
|
|
output.vol[k] *= multiplier;
|
|
}
|
|
|
|
bool filled_reverb = false;
|
|
int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
|
|
|
|
if (area) {
|
|
if (area->is_overriding_audio_bus()) {
|
|
//override audio bus
|
|
StringName bus_name = area->get_audio_bus();
|
|
output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
|
|
}
|
|
|
|
if (area->is_using_reverb_bus()) {
|
|
filled_reverb = true;
|
|
StringName bus_name = area->get_reverb_bus();
|
|
output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
|
|
|
|
float uniformity = area->get_reverb_uniformity();
|
|
float area_send = area->get_reverb_amount();
|
|
|
|
if (uniformity > 0.0) {
|
|
float distance = listener_area_pos.length();
|
|
float attenuation = Math::db2linear(_get_attenuation_db(distance));
|
|
|
|
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
|
|
|
|
float center_val[3] = { 0.5f, 0.25f, 0.16666f };
|
|
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
|
|
|
|
if (attenuation < 1.0) {
|
|
//pan the uniform sound
|
|
Vector3 rev_pos = listener_area_pos;
|
|
rev_pos.y = 0;
|
|
rev_pos.normalize();
|
|
|
|
if (cc >= 1) {
|
|
// Stereo pair
|
|
float c = rev_pos.x * 0.5 + 0.5;
|
|
output.reverb_vol[0].l = 1.0 - c;
|
|
output.reverb_vol[0].r = c;
|
|
}
|
|
|
|
if (cc >= 3) {
|
|
// Center pair + Side pair
|
|
float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
|
|
float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
|
|
|
|
output.reverb_vol[1].l = xl;
|
|
output.reverb_vol[1].r = xr;
|
|
output.reverb_vol[2].l = 1.0 - xr;
|
|
output.reverb_vol[2].r = 1.0 - xl;
|
|
}
|
|
|
|
if (cc >= 4) {
|
|
// Rear pair
|
|
// FIXME: Not sure what math should be done here
|
|
float c = rev_pos.x * 0.5 + 0.5;
|
|
output.reverb_vol[3].l = 1.0 - c;
|
|
output.reverb_vol[3].r = c;
|
|
}
|
|
|
|
for (int i = 0; i < vol_index_max; i++) {
|
|
output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < vol_index_max; i++) {
|
|
output.reverb_vol[i] = center_frame;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < vol_index_max; i++) {
|
|
output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
|
|
output.reverb_vol[i] *= area_send;
|
|
}
|
|
|
|
} else {
|
|
for (int i = 0; i < vol_index_max; i++) {
|
|
output.reverb_vol[i] = output.vol[i] * area_send;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
Vector3 listener_velocity;
|
|
|
|
if (listener_is_camera) {
|
|
listener_velocity = camera->get_doppler_tracked_velocity();
|
|
}
|
|
|
|
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
|
|
|
|
if (local_velocity == Vector3()) {
|
|
output.pitch_scale = 1.0;
|
|
} else {
|
|
float approaching = local_pos.normalized().dot(local_velocity.normalized());
|
|
float velocity = local_velocity.length();
|
|
float speed_of_sound = 343.0;
|
|
|
|
output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
|
|
output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
|
|
}
|
|
|
|
} else {
|
|
output.pitch_scale = 1.0;
|
|
}
|
|
|
|
if (!filled_reverb) {
|
|
for (int i = 0; i < vol_index_max; i++) {
|
|
output.reverb_vol[i] = AudioFrame(0, 0);
|
|
}
|
|
}
|
|
|
|
outputs[new_output_count] = output;
|
|
new_output_count++;
|
|
if (new_output_count == MAX_OUTPUTS) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
output_count.set(new_output_count);
|
|
output_ready.set();
|
|
}
|
|
|
|
//start playing if requested
|
|
if (setplay.get() >= 0.0) {
|
|
setseek.set(setplay.get());
|
|
active.set();
|
|
setplay.set(-1);
|
|
//do not update, this makes it easier to animate (will shut off otherwise)
|
|
///_change_notify("playing"); //update property in editor
|
|
}
|
|
|
|
//stop playing if no longer active
|
|
if (!active.is_set()) {
|
|
set_physics_process_internal(false);
|
|
//do not update, this makes it easier to animate (will shut off otherwise)
|
|
//_change_notify("playing"); //update property in editor
|
|
emit_signal("finished");
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
|
|
// Instancing audio streams can cause large memory allocations, do it prior to AudioServer::lock.
|
|
Ref<AudioStreamPlayback> pre_instanced_playback;
|
|
if (p_stream.is_valid()) {
|
|
pre_instanced_playback = p_stream->instance_playback();
|
|
}
|
|
|
|
AudioServer::get_singleton()->lock();
|
|
|
|
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
|
|
|
|
if (stream_playback.is_valid()) {
|
|
stream_playback.unref();
|
|
stream.unref();
|
|
active.clear();
|
|
setseek.set(-1);
|
|
}
|
|
|
|
if (p_stream.is_valid()) {
|
|
stream = p_stream;
|
|
stream_playback = pre_instanced_playback;
|
|
}
|
|
|
|
AudioServer::get_singleton()->unlock();
|
|
|
|
if (p_stream.is_valid() && stream_playback.is_null()) {
|
|
stream.unref();
|
|
}
|
|
}
|
|
|
|
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
|
|
return stream;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_unit_db(float p_volume) {
|
|
unit_db = p_volume;
|
|
}
|
|
float AudioStreamPlayer3D::get_unit_db() const {
|
|
return unit_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
|
|
unit_size = p_volume;
|
|
}
|
|
float AudioStreamPlayer3D::get_unit_size() const {
|
|
return unit_size;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_db(float p_boost) {
|
|
max_db = p_boost;
|
|
}
|
|
float AudioStreamPlayer3D::get_max_db() const {
|
|
return max_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
|
|
ERR_FAIL_COND(p_pitch_scale <= 0.0);
|
|
pitch_scale = p_pitch_scale;
|
|
}
|
|
float AudioStreamPlayer3D::get_pitch_scale() const {
|
|
return pitch_scale;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::play(float p_from_pos) {
|
|
if (!is_playing()) {
|
|
// Reset the prev_output_count if the stream is stopped
|
|
prev_output_count = 0;
|
|
}
|
|
|
|
if (stream_playback.is_valid()) {
|
|
setplay.set(p_from_pos);
|
|
output_ready.clear();
|
|
set_physics_process_internal(true);
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::seek(float p_seconds) {
|
|
if (stream_playback.is_valid()) {
|
|
setseek.set(p_seconds);
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::stop() {
|
|
if (stream_playback.is_valid()) {
|
|
active.clear();
|
|
set_physics_process_internal(false);
|
|
setplay.set(-1);
|
|
}
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_playing() const {
|
|
if (stream_playback.is_valid()) {
|
|
return active.is_set() || setplay.get() >= 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_playback_position() {
|
|
if (stream_playback.is_valid()) {
|
|
float ss = setseek.get();
|
|
if (ss >= 0.0) {
|
|
return ss;
|
|
}
|
|
return stream_playback->get_playback_position();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
|
|
//if audio is active, must lock this
|
|
AudioServer::get_singleton()->lock();
|
|
bus = p_bus;
|
|
AudioServer::get_singleton()->unlock();
|
|
}
|
|
StringName AudioStreamPlayer3D::get_bus() const {
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
|
|
return bus;
|
|
}
|
|
}
|
|
return "Master";
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
|
|
autoplay = p_enable;
|
|
}
|
|
bool AudioStreamPlayer3D::is_autoplay_enabled() {
|
|
return autoplay;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
|
|
if (p_enable) {
|
|
play();
|
|
} else {
|
|
stop();
|
|
}
|
|
}
|
|
bool AudioStreamPlayer3D::_is_active() const {
|
|
return active.is_set();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
|
|
if (property.name == "bus") {
|
|
String options;
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (i > 0) {
|
|
options += ",";
|
|
}
|
|
String name = AudioServer::get_singleton()->get_bus_name(i);
|
|
options += name;
|
|
}
|
|
|
|
property.hint_string = options;
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_bus_layout_changed() {
|
|
_change_notify();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
|
|
ERR_FAIL_COND(p_metres < 0.0);
|
|
max_distance = p_metres;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_max_distance() const {
|
|
return max_distance;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
|
|
area_mask = p_mask;
|
|
}
|
|
|
|
uint32_t AudioStreamPlayer3D::get_area_mask() const {
|
|
return area_mask;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
|
|
emission_angle_enabled = p_enable;
|
|
update_gizmo();
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
|
|
return emission_angle_enabled;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
|
|
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
|
|
emission_angle = p_angle;
|
|
update_gizmo();
|
|
_change_notify("emission_angle");
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle() const {
|
|
return emission_angle;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
|
|
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
|
|
return emission_angle_filter_attenuation_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
|
|
attenuation_filter_cutoff_hz = p_hz;
|
|
}
|
|
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
|
|
return attenuation_filter_cutoff_hz;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
|
|
attenuation_filter_db = p_db;
|
|
}
|
|
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
|
|
return attenuation_filter_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
|
|
ERR_FAIL_INDEX((int)p_model, 4);
|
|
attenuation_model = p_model;
|
|
}
|
|
|
|
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
|
|
return attenuation_model;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
|
|
ERR_FAIL_INDEX((int)p_mode, 2);
|
|
out_of_range_mode = p_mode;
|
|
}
|
|
|
|
AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
|
|
return out_of_range_mode;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
|
|
if (doppler_tracking == p_tracking) {
|
|
return;
|
|
}
|
|
|
|
doppler_tracking = p_tracking;
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
set_notify_transform(true);
|
|
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
|
|
if (is_inside_tree()) {
|
|
velocity_tracker->reset(get_global_transform().origin);
|
|
}
|
|
} else {
|
|
set_notify_transform(false);
|
|
}
|
|
}
|
|
|
|
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
|
|
return doppler_tracking;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
|
|
if (p_pause != stream_paused) {
|
|
stream_paused = p_pause;
|
|
stream_paused_fade_in = !stream_paused;
|
|
stream_paused_fade_out = stream_paused;
|
|
}
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::get_stream_paused() const {
|
|
return stream_paused;
|
|
}
|
|
|
|
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
|
|
return stream_playback;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
|
|
ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
|
|
panning_strength = p_panning_strength;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_panning_strength() const {
|
|
return panning_strength;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
|
|
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
|
|
ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
|
|
ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
|
|
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
|
|
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
|
|
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
|
|
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
|
|
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
|
|
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
|
|
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
|
|
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ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
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ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
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ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
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ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
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ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
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ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
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ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
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ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
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ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
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ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
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ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
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ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
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ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
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ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
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ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
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ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
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ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
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ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
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ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
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ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
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ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
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ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
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ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
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ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
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ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
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ADD_GROUP("Emission Angle", "emission_angle");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
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ADD_GROUP("Attenuation Filter", "attenuation_filter_");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
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ADD_GROUP("Doppler", "doppler_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
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BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
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BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
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BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
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BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
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BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
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BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
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BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
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BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
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|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
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|
ADD_SIGNAL(MethodInfo("finished"));
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|
}
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AudioStreamPlayer3D::AudioStreamPlayer3D() {
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unit_db = 0;
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|
unit_size = 1;
|
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attenuation_model = ATTENUATION_INVERSE_DISTANCE;
|
|
max_db = 3;
|
|
pitch_scale = 1.0;
|
|
autoplay = false;
|
|
setseek.set(-1);
|
|
prev_output_count = 0;
|
|
max_distance = 0;
|
|
setplay.set(-1);
|
|
area_mask = 1;
|
|
emission_angle = 45;
|
|
emission_angle_enabled = false;
|
|
emission_angle_filter_attenuation_db = -12;
|
|
attenuation_filter_cutoff_hz = 5000;
|
|
attenuation_filter_db = -24;
|
|
out_of_range_mode = OUT_OF_RANGE_MIX;
|
|
doppler_tracking = DOPPLER_TRACKING_DISABLED;
|
|
stream_paused = false;
|
|
stream_paused_fade_in = false;
|
|
stream_paused_fade_out = false;
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|
|
|
velocity_tracker.instance();
|
|
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
|
|
set_disable_scale(true);
|
|
cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/3d_panning_strength");
|
|
}
|
|
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
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|
}
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