virtualx-engine/thirdparty/enet/godot.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

561 lines
15 KiB
C++

/**************************************************************************/
/* godot.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/**
@file godot.cpp
@brief ENet Godot specific functions
*/
#include "core/io/dtls_server.h"
#include "core/io/ip.h"
#include "core/io/net_socket.h"
#include "core/io/packet_peer_dtls.h"
#include "core/io/udp_server.h"
#include "core/os/os.h"
// This must be last for windows to compile (tested with MinGW)
#include "enet/enet.h"
/// Abstract ENet interface for UDP/DTLS.
class ENetGodotSocket {
public:
virtual Error bind(IP_Address p_ip, uint16_t p_port) = 0;
virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
virtual int set_option(ENetSocketOption p_option, int p_value) = 0;
virtual void close() = 0;
virtual void set_refuse_new_connections(bool p_refuse) { /* Only used by dtls server */ }
virtual ~ENetGodotSocket(){};
};
class ENetDTLSClient;
class ENetDTLSServer;
/// NetSocket interface
class ENetUDP : public ENetGodotSocket {
friend class ENetDTLSClient;
friend class ENetDTLSServer;
private:
Ref<NetSocket> sock;
IP_Address address;
uint16_t port;
bool bound;
public:
ENetUDP() {
sock = Ref<NetSocket>(NetSocket::create());
IP::Type ip_type = IP::TYPE_ANY;
bound = false;
sock->open(NetSocket::TYPE_UDP, ip_type);
}
~ENetUDP() {
sock->close();
}
Error bind(IP_Address p_ip, uint16_t p_port) {
address = p_ip;
port = p_port;
bound = true;
return sock->bind(address, port);
}
Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
return sock->sendto(p_buffer, p_len, r_sent, p_ip, p_port);
}
Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
Error err = sock->poll(NetSocket::POLL_TYPE_IN, 0);
if (err != OK) {
return err;
}
return sock->recvfrom(p_buffer, p_len, r_read, r_ip, r_port);
}
int set_option(ENetSocketOption p_option, int p_value) {
switch (p_option) {
case ENET_SOCKOPT_NONBLOCK: {
sock->set_blocking_enabled(p_value ? false : true);
return 0;
} break;
case ENET_SOCKOPT_BROADCAST: {
sock->set_broadcasting_enabled(p_value ? true : false);
return 0;
} break;
case ENET_SOCKOPT_REUSEADDR: {
sock->set_reuse_address_enabled(p_value ? true : false);
return 0;
} break;
case ENET_SOCKOPT_RCVBUF: {
return -1;
} break;
case ENET_SOCKOPT_SNDBUF: {
return -1;
} break;
case ENET_SOCKOPT_RCVTIMEO: {
return -1;
} break;
case ENET_SOCKOPT_SNDTIMEO: {
return -1;
} break;
case ENET_SOCKOPT_NODELAY: {
sock->set_tcp_no_delay_enabled(p_value ? true : false);
return 0;
} break;
}
return -1;
}
void close() {
sock->close();
}
};
/// DTLS Client ENet interface
class ENetDTLSClient : public ENetGodotSocket {
bool connected;
Ref<PacketPeerUDP> udp;
Ref<PacketPeerDTLS> dtls;
bool verify;
String for_hostname;
Ref<X509Certificate> cert;
public:
ENetDTLSClient(ENetUDP *p_base, Ref<X509Certificate> p_cert, bool p_verify, String p_for_hostname) {
verify = p_verify;
for_hostname = p_for_hostname;
cert = p_cert;
udp.instance();
dtls = Ref<PacketPeerDTLS>(PacketPeerDTLS::create());
p_base->close();
if (p_base->bound) {
bind(p_base->address, p_base->port);
}
connected = false;
}
~ENetDTLSClient() {
close();
}
Error bind(IP_Address p_ip, uint16_t p_port) {
return udp->listen(p_port, p_ip);
}
Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
if (!connected) {
udp->connect_to_host(p_ip, p_port);
dtls->connect_to_peer(udp, verify, for_hostname, cert);
connected = true;
}
dtls->poll();
if (dtls->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
return ERR_BUSY;
} else if (dtls->get_status() != PacketPeerDTLS::STATUS_CONNECTED) {
return FAILED;
}
r_sent = p_len;
return dtls->put_packet(p_buffer, p_len);
}
Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
dtls->poll();
if (dtls->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
return ERR_BUSY;
}
if (dtls->get_status() != PacketPeerDTLS::STATUS_CONNECTED) {
return FAILED;
}
int pc = dtls->get_available_packet_count();
if (pc == 0) {
return ERR_BUSY;
} else if (pc < 0) {
return FAILED;
}
const uint8_t *buffer;
Error err = dtls->get_packet(&buffer, r_read);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(p_len < r_read, ERR_OUT_OF_MEMORY);
memcpy(p_buffer, buffer, r_read);
r_ip = udp->get_packet_address();
r_port = udp->get_packet_port();
return err;
}
int set_option(ENetSocketOption p_option, int p_value) {
return -1;
}
void close() {
dtls->disconnect_from_peer();
udp->close();
}
};
/// DTLSServer - ENet interface
class ENetDTLSServer : public ENetGodotSocket {
Ref<DTLSServer> server;
Ref<UDPServer> udp_server;
Map<String, Ref<PacketPeerDTLS> > peers;
int last_service;
public:
ENetDTLSServer(ENetUDP *p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert) {
last_service = 0;
udp_server.instance();
p_base->close();
if (p_base->bound) {
bind(p_base->address, p_base->port);
}
server = Ref<DTLSServer>(DTLSServer::create());
server->setup(p_key, p_cert);
}
~ENetDTLSServer() {
close();
}
void set_refuse_new_connections(bool p_refuse) {
udp_server->set_max_pending_connections(p_refuse ? 0 : 16);
}
Error bind(IP_Address p_ip, uint16_t p_port) {
return udp_server->listen(p_port, p_ip);
}
Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
String key = String(p_ip) + ":" + itos(p_port);
ERR_FAIL_COND_V(!peers.has(key), ERR_UNAVAILABLE);
Ref<PacketPeerDTLS> peer = peers[key];
Error err = peer->put_packet(p_buffer, p_len);
if (err == OK) {
r_sent = p_len;
} else if (err == ERR_BUSY) {
r_sent = 0;
} else {
r_sent = -1;
}
return err;
}
Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
udp_server->poll();
// TODO limits? Maybe we can better enforce allowed connections!
if (udp_server->is_connection_available()) {
Ref<PacketPeerUDP> udp = udp_server->take_connection();
IP_Address peer_ip = udp->get_packet_address();
int peer_port = udp->get_packet_port();
Ref<PacketPeerDTLS> peer = server->take_connection(udp);
PacketPeerDTLS::Status status = peer->get_status();
if (status == PacketPeerDTLS::STATUS_HANDSHAKING || status == PacketPeerDTLS::STATUS_CONNECTED) {
String key = String(peer_ip) + ":" + itos(peer_port);
peers[key] = peer;
}
}
List<String> remove;
Error err = ERR_BUSY;
// TODO this needs to be fair!
for (Map<String, Ref<PacketPeerDTLS> >::Element *E = peers.front(); E; E = E->next()) {
Ref<PacketPeerDTLS> peer = E->get();
peer->poll();
if (peer->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
continue;
} else if (peer->get_status() != PacketPeerDTLS::STATUS_CONNECTED) {
// Peer disconnected, removing it.
remove.push_back(E->key());
continue;
}
if (peer->get_available_packet_count() > 0) {
const uint8_t *buffer;
err = peer->get_packet(&buffer, r_read);
if (err != OK || p_len < r_read) {
// Something wrong with this peer, removing it.
remove.push_back(E->key());
err = FAILED;
continue;
}
Vector<String> s = E->key().rsplit(":", false, 1);
ERR_CONTINUE(s.size() != 2); // BUG!
memcpy(p_buffer, buffer, r_read);
r_ip = s[0];
r_port = s[1].to_int();
break; // err = OK
}
}
// Remove disconnected peers from map.
for (List<String>::Element *E = remove.front(); E; E = E->next()) {
peers.erase(E->get());
}
return err; // OK, ERR_BUSY, or possibly an error.
}
int set_option(ENetSocketOption p_option, int p_value) {
return -1;
}
void close() {
for (Map<String, Ref<PacketPeerDTLS> >::Element *E = peers.front(); E; E = E->next()) {
E->get()->disconnect_from_peer();
}
peers.clear();
udp_server->stop();
server->stop();
}
};
static enet_uint32 timeBase = 0;
int enet_initialize(void) {
return 0;
}
void enet_deinitialize(void) {
}
enet_uint32 enet_host_random_seed(void) {
return (enet_uint32)OS::get_singleton()->get_unix_time();
}
enet_uint32 enet_time_get(void) {
return OS::get_singleton()->get_ticks_msec() - timeBase;
}
void enet_time_set(enet_uint32 newTimeBase) {
timeBase = OS::get_singleton()->get_ticks_msec() - newTimeBase;
}
int enet_address_set_host(ENetAddress *address, const char *name) {
IP_Address ip = IP::get_singleton()->resolve_hostname(name);
ERR_FAIL_COND_V(!ip.is_valid(), -1);
enet_address_set_ip(address, ip.get_ipv6(), 16);
return 0;
}
void enet_address_set_ip(ENetAddress *address, const uint8_t *ip, size_t size) {
int len = size > 16 ? 16 : size;
memset(address->host, 0, 16);
memcpy(address->host, ip, len);
}
int enet_address_get_host_ip(const ENetAddress *address, char *name, size_t nameLength) {
return -1;
}
int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLength) {
return -1;
}
ENetSocket enet_socket_create(ENetSocketType type) {
ENetUDP *socket = memnew(ENetUDP);
return socket;
}
void enet_host_dtls_server_setup(ENetHost *host, void *p_key, void *p_cert) {
ENetUDP *sock = (ENetUDP *)host->socket;
host->socket = memnew(ENetDTLSServer(sock, Ref<CryptoKey>((CryptoKey *)p_key), Ref<X509Certificate>((X509Certificate *)p_cert)));
memdelete(sock);
}
void enet_host_dtls_client_setup(ENetHost *host, void *p_cert, uint8_t p_verify, const char *p_for_hostname) {
ENetUDP *sock = (ENetUDP *)host->socket;
host->socket = memnew(ENetDTLSClient(sock, Ref<X509Certificate>((X509Certificate *)p_cert), p_verify, String(p_for_hostname)));
memdelete(sock);
}
void enet_host_refuse_new_connections(ENetHost *host, int p_refuse) {
ERR_FAIL_COND(!host->socket);
((ENetGodotSocket *)host->socket)->set_refuse_new_connections(p_refuse);
}
int enet_socket_bind(ENetSocket socket, const ENetAddress *address) {
IP_Address ip;
if (address->wildcard) {
ip = IP_Address("*");
} else {
ip.set_ipv6(address->host);
}
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
if (sock->bind(ip, address->port) != OK) {
return -1;
}
return 0;
}
void enet_socket_destroy(ENetSocket socket) {
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
sock->close();
memdelete(sock);
}
int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBuffer *buffers, size_t bufferCount) {
ERR_FAIL_COND_V(address == nullptr, -1);
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
IP_Address dest;
Error err;
size_t i = 0;
dest.set_ipv6(address->host);
// Create a single packet.
PoolVector<uint8_t> out;
PoolVector<uint8_t>::Write w;
int size = 0;
int pos = 0;
for (i = 0; i < bufferCount; i++) {
size += buffers[i].dataLength;
}
out.resize(size);
w = out.write();
for (i = 0; i < bufferCount; i++) {
memcpy(&w[pos], buffers[i].data, buffers[i].dataLength);
pos += buffers[i].dataLength;
}
int sent = 0;
err = sock->sendto((const uint8_t *)&w[0], size, sent, dest, address->port);
if (err != OK) {
if (err == ERR_BUSY) { // Blocking call
return 0;
}
WARN_PRINT("Sending failed!");
return -1;
}
return sent;
}
int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) {
ERR_FAIL_COND_V(bufferCount != 1, -1);
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
int read;
IP_Address ip;
Error err = sock->recvfrom((uint8_t *)buffers[0].data, buffers[0].dataLength, read, ip, address->port);
if (err == ERR_BUSY) {
return 0;
}
if (err != OK) {
return -1;
}
enet_address_set_ip(address, ip.get_ipv6(), 16);
return read;
}
// Not implemented
int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) {
return 0; // do we need this function?
}
int enet_socket_get_address(ENetSocket socket, ENetAddress *address) {
return -1; // do we need this function?
}
int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) {
return -1;
}
int enet_socket_listen(ENetSocket socket, int backlog) {
return -1;
}
int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) {
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
return sock->set_option(option, value);
}
int enet_socket_get_option(ENetSocket socket, ENetSocketOption option, int *value) {
return -1;
}
int enet_socket_connect(ENetSocket socket, const ENetAddress *address) {
return -1;
}
ENetSocket enet_socket_accept(ENetSocket socket, ENetAddress *address) {
return nullptr;
}
int enet_socket_shutdown(ENetSocket socket, ENetSocketShutdown how) {
return -1;
}