virtualx-engine/doc/classes/SegmentShape2D.xml
Hugo Locurcio a30e5805af
Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
2022-03-02 20:28:43 +01:00

20 lines
990 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SegmentShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Segment shape resource for 2D physics.
</brief_description>
<description>
2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code].
[b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
</description>
<tutorials>
</tutorials>
<members>
<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)">
The segment's first point position.
</member>
<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)">
The segment's second point position.
</member>
</members>
</class>