virtualx-engine/servers
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
..
audio Merge pull request #52237 from ellenhp/polyphony 2021-09-07 17:38:51 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Use range iterators for Map 2021-09-30 15:09:12 -06:00
physics_3d Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
rendering Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +02:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 11:56:21 +02:00
audio_server.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_2d.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_3d.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
physics_server_3d.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
register_server_types.cpp Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
rendering_server.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
text_server.h Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00