virtualx-engine/servers/physics_2d/area_pair_2d_sw.cpp
PouleyKetchoupp 10fdd196b7 Fix and clean disabled shapes handling in godot physics servers
In 3D, disabled shapes are now not added to the broadphase anymore.
Since they are removed right away when disabled, no need to check for
disabled shapes for any query that comes from the broadphase.
Also Fixes raycast queries returning disabled shapes.

In 2D, disabled shapes where already not added to the broadphase.
Remove the same unnecessary checks as in 3D.

Overall harmonized API for disabled shapes in the physics servers and
removed duplicate method.
2021-06-22 16:48:24 -07:00

153 lines
5.7 KiB
C++

/*************************************************************************/
/* area_pair_2d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "area_pair_2d_sw.h"
#include "collision_solver_2d_sw.h"
bool AreaPair2DSW::setup(real_t p_step) {
bool result = false;
if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
result = true;
}
if (result != colliding) {
if (result) {
if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) {
body->add_area(area);
}
if (area->has_monitor_callback()) {
area->add_body_to_query(body, body_shape, area_shape);
}
} else {
if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
area->remove_body_from_query(body, body_shape, area_shape);
}
}
colliding = result;
}
return false; //never do any post solving
}
void AreaPair2DSW::solve(real_t p_step) {
}
AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
body = p_body;
area = p_area;
body_shape = p_body_shape;
area_shape = p_area_shape;
colliding = false;
body->add_constraint(this, 0);
area->add_constraint(this);
if (p_body->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) { //need to be active to process pair
p_body->set_active(true);
}
}
AreaPair2DSW::~AreaPair2DSW() {
if (colliding) {
if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
area->remove_body_from_query(body, body_shape, area_shape);
}
}
body->remove_constraint(this);
area->remove_constraint(this);
}
//////////////////////////////////
bool Area2Pair2DSW::setup(real_t p_step) {
bool result = false;
if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
result = true;
}
if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
area_b->add_area_to_query(area_a, shape_a, shape_b);
}
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
area_a->add_area_to_query(area_b, shape_b, shape_a);
}
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
area_b->remove_area_from_query(area_a, shape_a, shape_b);
}
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
}
colliding = result;
}
return false; //never do any post solving
}
void Area2Pair2DSW::solve(real_t p_step) {
}
Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
area_a = p_area_a;
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
}
Area2Pair2DSW::~Area2Pair2DSW() {
if (colliding) {
if (area_b->has_area_monitor_callback()) {
area_b->remove_area_from_query(area_a, shape_a, shape_b);
}
if (area_a->has_area_monitor_callback()) {
area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
}
area_a->remove_constraint(this);
area_b->remove_constraint(this);
}