48144ed40e
The BVH implementation is not checking collision layers on existing pairs on move like other physics broadphases do. This is solved by adding a new call to trigger pair callbacks again so the physics engine can check layers again (specific to the BVH version, other broadphase implementations just trigger a move like before).
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* broad_phase_2d_basic.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef BROAD_PHASE_2D_BASIC_H
|
|
#define BROAD_PHASE_2D_BASIC_H
|
|
|
|
#include "core/map.h"
|
|
#include "space_2d_sw.h"
|
|
class BroadPhase2DBasic : public BroadPhase2DSW {
|
|
struct Element {
|
|
CollisionObject2DSW *owner;
|
|
bool _static;
|
|
Rect2 aabb;
|
|
int subindex;
|
|
};
|
|
|
|
Map<ID, Element> element_map;
|
|
|
|
ID current;
|
|
|
|
struct PairKey {
|
|
union {
|
|
struct {
|
|
ID a;
|
|
ID b;
|
|
};
|
|
uint64_t key;
|
|
};
|
|
|
|
_FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
|
|
return key < p_key.key;
|
|
}
|
|
|
|
PairKey() { key = 0; }
|
|
PairKey(ID p_a, ID p_b) {
|
|
if (p_a > p_b) {
|
|
a = p_b;
|
|
b = p_a;
|
|
} else {
|
|
a = p_a;
|
|
b = p_b;
|
|
}
|
|
}
|
|
};
|
|
|
|
Map<PairKey, void *> pair_map;
|
|
|
|
PairCallback pair_callback;
|
|
void *pair_userdata;
|
|
UnpairCallback unpair_callback;
|
|
void *unpair_userdata;
|
|
|
|
public:
|
|
// 0 is an invalid ID
|
|
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
|
|
virtual void move(ID p_id, const Rect2 &p_aabb);
|
|
virtual void recheck_pairs(ID p_id);
|
|
virtual void set_static(ID p_id, bool p_static);
|
|
virtual void remove(ID p_id);
|
|
|
|
virtual CollisionObject2DSW *get_object(ID p_id) const;
|
|
virtual bool is_static(ID p_id) const;
|
|
virtual int get_subindex(ID p_id) const;
|
|
|
|
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
|
|
virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
|
|
|
|
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
|
|
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
|
|
|
|
virtual void update();
|
|
|
|
static BroadPhase2DSW *_create();
|
|
BroadPhase2DBasic();
|
|
};
|
|
|
|
#endif // BROAD_PHASE_2D_BASIC_H
|