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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
light_storage.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
light_storage.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
material_storage.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
material_storage.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
mesh_storage.cpp
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
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2024-10-10 18:13:19 -05:00 |
mesh_storage.h
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
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2024-10-10 18:13:19 -05:00 |
particles_storage.cpp
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
particles_storage.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_data_rd.cpp
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Remove empty bind_methods()
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2024-08-15 08:24:32 +02:00 |
render_data_rd.h
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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2024-08-20 10:01:41 +02:00 |
render_scene_buffers_rd.compat.inc
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_buffers_rd.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
render_scene_buffers_rd.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
render_scene_data_rd.cpp
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
render_scene_data_rd.h
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
texture_storage.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
texture_storage.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
utilities.cpp
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Fix unsafe uses of Callable.is_null()
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2024-04-27 16:22:57 +02:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |