333 lines
13 KiB
C++
333 lines
13 KiB
C++
/*************************************************************************/
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/* vulkan_context.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VULKAN_CONTEXT_H
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#define VULKAN_CONTEXT_H
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#include "core/error/error_list.h"
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#include "core/os/mutex.h"
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#include "core/string/ustring.h"
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#include "core/templates/rb_map.h"
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#include "core/templates/rid_owner.h"
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#include "servers/display_server.h"
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#include "servers/rendering/rendering_device.h"
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#ifdef USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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#include "vulkan_hooks.h"
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class VulkanContext {
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public:
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struct SubgroupCapabilities {
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uint32_t size;
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VkShaderStageFlags supportedStages;
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VkSubgroupFeatureFlags supportedOperations;
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VkBool32 quadOperationsInAllStages;
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uint32_t supported_stages_flags_rd() const;
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String supported_stages_desc() const;
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uint32_t supported_operations_flags_rd() const;
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String supported_operations_desc() const;
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};
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struct MultiviewCapabilities {
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bool is_supported;
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bool geometry_shader_is_supported;
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bool tessellation_shader_is_supported;
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uint32_t max_view_count;
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uint32_t max_instance_count;
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};
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struct VRSCapabilities {
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bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level.
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bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall.
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bool attachment_vrs_supported; // We can provide a density map attachment on our framebuffer.
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Size2i min_texel_size;
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Size2i max_texel_size;
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};
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struct ShaderCapabilities {
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bool shader_float16_is_supported;
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bool shader_int8_is_supported;
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};
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struct StorageBufferCapabilities {
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bool storage_buffer_16_bit_access_is_supported;
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bool uniform_and_storage_buffer_16_bit_access_is_supported;
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bool storage_push_constant_16_is_supported;
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bool storage_input_output_16;
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};
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private:
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enum {
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MAX_EXTENSIONS = 128,
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MAX_LAYERS = 64,
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FRAME_LAG = 2
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};
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static VulkanHooks *vulkan_hooks;
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VkInstance inst = VK_NULL_HANDLE;
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VkPhysicalDevice gpu = VK_NULL_HANDLE;
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VkPhysicalDeviceProperties gpu_props;
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uint32_t queue_family_count = 0;
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VkQueueFamilyProperties *queue_props = nullptr;
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VkDevice device = VK_NULL_HANDLE;
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bool device_initialized = false;
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bool inst_initialized = false;
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// Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise.
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uint32_t vulkan_major = 1;
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uint32_t vulkan_minor = 0;
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uint32_t vulkan_patch = 0;
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SubgroupCapabilities subgroup_capabilities;
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MultiviewCapabilities multiview_capabilities;
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VRSCapabilities vrs_capabilities;
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ShaderCapabilities shader_capabilities;
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StorageBufferCapabilities storage_buffer_capabilities;
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String device_vendor;
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String device_name;
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VkPhysicalDeviceType device_type;
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String pipeline_cache_id;
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uint32_t device_api_version = 0;
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bool buffers_prepared = false;
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// Present queue.
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bool queues_initialized = false;
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uint32_t graphics_queue_family_index = UINT32_MAX;
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uint32_t present_queue_family_index = UINT32_MAX;
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bool separate_present_queue = false;
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VkQueue graphics_queue = VK_NULL_HANDLE;
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VkQueue present_queue = VK_NULL_HANDLE;
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VkColorSpaceKHR color_space;
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VkFormat format;
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VkSemaphore draw_complete_semaphores[FRAME_LAG];
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VkSemaphore image_ownership_semaphores[FRAME_LAG];
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int frame_index = 0;
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VkFence fences[FRAME_LAG];
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VkPhysicalDeviceMemoryProperties memory_properties;
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VkPhysicalDeviceFeatures physical_device_features;
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typedef struct {
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VkImage image;
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VkCommandBuffer graphics_to_present_cmd;
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VkImageView view;
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VkFramebuffer framebuffer;
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} SwapchainImageResources;
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struct Window {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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SwapchainImageResources *swapchain_image_resources = VK_NULL_HANDLE;
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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VkSemaphore image_acquired_semaphores[FRAME_LAG];
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bool semaphore_acquired = false;
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uint32_t current_buffer = 0;
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int width = 0;
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int height = 0;
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DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
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VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue.
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VkRenderPass render_pass = VK_NULL_HANDLE;
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};
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struct LocalDevice {
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bool waiting = false;
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VkDevice device = VK_NULL_HANDLE;
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VkQueue queue = VK_NULL_HANDLE;
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};
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RID_Owner<LocalDevice, true> local_device_owner;
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HashMap<DisplayServer::WindowID, Window> windows;
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uint32_t swapchainImageCount = 0;
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// Commands.
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bool prepared = false;
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Vector<VkCommandBuffer> command_buffer_queue;
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int command_buffer_count = 1;
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// Extensions.
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bool VK_KHR_incremental_present_enabled = true;
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bool VK_GOOGLE_display_timing_enabled = true;
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uint32_t enabled_extension_count = 0;
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const char *extension_names[MAX_EXTENSIONS];
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bool enabled_debug_utils = false;
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/**
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* True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
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* still used if VK_EXT_debug_utils is not available.
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*/
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bool enabled_debug_report = false;
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PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT = nullptr;
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PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT = nullptr;
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PFN_vkSubmitDebugUtilsMessageEXT SubmitDebugUtilsMessageEXT = nullptr;
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PFN_vkCmdBeginDebugUtilsLabelEXT CmdBeginDebugUtilsLabelEXT = nullptr;
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PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT = nullptr;
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PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT = nullptr;
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PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT = nullptr;
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PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT = nullptr;
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PFN_vkDebugReportMessageEXT DebugReportMessageEXT = nullptr;
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PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT = nullptr;
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PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR = nullptr;
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PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR = nullptr;
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PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR = nullptr;
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PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR = nullptr;
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PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR = nullptr;
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PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR = nullptr;
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PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR = nullptr;
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PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR = nullptr;
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PFN_vkQueuePresentKHR fpQueuePresentKHR = nullptr;
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PFN_vkGetRefreshCycleDurationGOOGLE fpGetRefreshCycleDurationGOOGLE = nullptr;
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PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE = nullptr;
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PFN_vkCreateRenderPass2KHR fpCreateRenderPass2KHR = nullptr;
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VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE;
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VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
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Error _obtain_vulkan_version();
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Error _initialize_extensions();
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Error _check_capabilities();
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VkBool32 _check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers);
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static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
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void *pUserData);
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static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_report_callback(
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VkDebugReportFlagsEXT flags,
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VkDebugReportObjectTypeEXT objectType,
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uint64_t object,
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size_t location,
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int32_t messageCode,
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const char *pLayerPrefix,
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const char *pMessage,
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void *pUserData);
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Error _create_instance();
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Error _create_physical_device(VkSurfaceKHR p_surface);
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Error _initialize_queues(VkSurfaceKHR p_surface);
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Error _create_device();
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Error _clean_up_swap_chain(Window *window);
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Error _update_swap_chain(Window *window);
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Error _create_swap_chain();
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Error _create_semaphores();
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protected:
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virtual const char *_get_platform_surface_extension() const = 0;
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virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height);
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virtual bool _use_validation_layers();
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Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
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public:
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// Extension calls.
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VkResult vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
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uint32_t get_vulkan_major() const { return vulkan_major; };
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uint32_t get_vulkan_minor() const { return vulkan_minor; };
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const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
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const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
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const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
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const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
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const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
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VkDevice get_device();
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VkPhysicalDevice get_physical_device();
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VkInstance get_instance() { return inst; }
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int get_swapchain_image_count() const;
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VkQueue get_graphics_queue() const;
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uint32_t get_graphics_queue_family_index() const;
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static void set_vulkan_hooks(VulkanHooks *p_vulkan_hooks) { vulkan_hooks = p_vulkan_hooks; };
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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int window_get_width(DisplayServer::WindowID p_window = 0);
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int window_get_height(DisplayServer::WindowID p_window = 0);
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bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
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void window_destroy(DisplayServer::WindowID p_window_id);
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VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
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VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
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RID local_device_create();
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VkDevice local_device_get_vk_device(RID p_local_device);
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void local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count);
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void local_device_sync(RID p_local_device);
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void local_device_free(RID p_local_device);
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VkFormat get_screen_format() const;
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VkPhysicalDeviceLimits get_device_limits() const;
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void set_setup_buffer(VkCommandBuffer p_command_buffer);
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void append_command_buffer(VkCommandBuffer p_command_buffer);
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void resize_notify();
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void flush(bool p_flush_setup = false, bool p_flush_pending = false);
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Error prepare_buffers();
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Error swap_buffers();
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Error initialize();
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void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
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void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
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void command_end_label(VkCommandBuffer p_command_buffer);
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void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
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String get_device_vendor_name() const;
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String get_device_name() const;
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RenderingDevice::DeviceType get_device_type() const;
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String get_device_api_version() const;
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String get_device_pipeline_cache_uuid() const;
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void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
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DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
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VulkanContext();
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virtual ~VulkanContext();
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};
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#endif // VULKAN_CONTEXT_H
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