184009eda6
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings |
||
---|---|---|
.. | ||
d3d12_context.cpp | ||
d3d12_context.h | ||
d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |