15458c8e6a
- Use OPENSSL_ENABLED definition to the whole source to detect it anywhere. - Add WinRT/UWP template files with manifest and default images.
32 lines
No EOL
2 KiB
XML
32 lines
No EOL
2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
|
|
<Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
|
|
<mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
|
|
<Properties>
|
|
<DisplayName>$display_name$</DisplayName>
|
|
<PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
|
|
<Logo>Assets\StoreLogo.png</Logo>
|
|
</Properties>
|
|
<Dependencies>
|
|
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
|
|
<PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
|
</Dependencies>
|
|
<Resources>
|
|
<Resource Language="EN-US" />
|
|
</Resources>
|
|
<Applications>
|
|
<Application Id="App" Executable="godot.winrt.exe" EntryPoint="GodotWinRT.App">
|
|
<uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
|
|
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
|
|
$name_on_tiles$
|
|
</uap:DefaultTile>
|
|
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
|
$rotation_preference$
|
|
</uap:VisualElements>
|
|
</Application>
|
|
</Applications>
|
|
$capabilities_place$
|
|
<build:Metadata>
|
|
<build:Item Name="GodotEngine" Version="$godot_version$" />
|
|
</build:Metadata>
|
|
</Package> |