..
tests
Remove unused classes and stray headers
2020-03-25 11:38:54 +01:00
app_icon.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
default_controller_mappings.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2020-01-26 17:59:15 +01:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:22:21 +02:00
input_default.cpp
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
2020-01-08 11:43:44 +01:00
input_default.h
Input: make VibrationInfo protected to allow implementors to use it
2020-05-01 10:56:58 +02:00
main.cpp
Add Nvidia Workaround for GLES3
2020-05-07 14:54:14 +01:00
main.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main_builders.py
Use base Color()
constructors instead of Color::html()
2019-07-08 21:17:10 +02:00
main_timer_sync.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main_timer_sync.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
performance.cpp
Items and draw calls added to IDE Monitor in '2d' section
2020-04-16 11:52:22 +01:00
performance.h
Items and draw calls added to IDE Monitor in '2d' section
2020-04-16 11:52:22 +01:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-05-01 10:56:58 +02:00
splash.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
splash_editor.png
Update AUTHORS and DONORS list
2019-12-13 13:50:33 +01:00