virtualx-engine/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
..
blur_raster.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
copy.glsl Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
copy_to_fb.glsl Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
cube_to_dp.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
fsr_upscale.glsl One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
screen_space_reflection.glsl Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff 2022-12-15 09:20:29 +01:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
specular_merge.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Ensure vulkan subgroups are disabled for MoltenVK 2022-10-26 20:12:06 +01:00
tonemap.glsl Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
vrs.glsl Fix VRS issues 2022-11-17 00:32:42 +11:00