virtualx-engine/servers/rendering
Rémi Verschelde 4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
..
dummy Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
storage Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_canvas_cull.cpp Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
renderer_canvas_cull.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
renderer_canvas_render.cpp
renderer_canvas_render.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
renderer_scene_cull.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #84637 from clayjohn/RD-sampler-bias 2023-12-08 15:23:18 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_device.compat.inc Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
rendering_device.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device_binds.cpp
rendering_device_binds.h Fix RDPipelineColorBlendState.attachments setter 2023-09-05 15:29:56 +03:00
rendering_method.cpp
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp Add thread guard for force_draw and update relared doc 2023-11-10 18:57:31 +08:00
rendering_server_default.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
shader_language.cpp Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
shader_language.h Merge pull request #81619 from Chaosus/fix_shader_const 2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h