b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
20 lines
750 B
XML
20 lines
750 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Capsule shape for collisions.
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</brief_description>
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<description>
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Capsule shape for collisions.
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The capsule's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The capsule's radius.
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</member>
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</members>
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</class>
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