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If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected. |
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ExternalAnnotations | ||
Godot.SourceGenerators.Internal | ||
GodotPlugins | ||
GodotSharp | ||
GodotSharpEditor | ||
.editorconfig | ||
.gitignore | ||
GodotSharp.sln | ||
GodotSharp.sln.DotSettings |