virtualx-engine/scene/3d/node_3d.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

1091 lines
36 KiB
C++

/**************************************************************************/
/* node_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "node_3d.h"
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
#include "scene/property_utils.h"
#include "scene/scene_string_names.h"
/*
possible algorithms:
Algorithm 1: (current)
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
. a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
Algorithm 2: (no longer current)
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
. a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?
drawback: setting a local down the tree forces many tree walks often
--
future: no idea
*/
Node3DGizmo::Node3DGizmo() {
}
void Node3D::_notify_dirty() {
#ifdef TOOLS_ENABLED
if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
#endif
get_tree()->xform_change_list.add(&xform_change);
}
}
void Node3D::_update_local_transform() const {
// This function is called when the local transform (data.local_transform) is dirty and the right value is contained in the Euler rotation and scale.
data.local_transform.basis.set_euler_scale(data.euler_rotation, data.scale, data.euler_rotation_order);
data.dirty &= ~DIRTY_LOCAL_TRANSFORM;
}
void Node3D::_update_rotation_and_scale() const {
// This function is called when the Euler rotation (data.euler_rotation) is dirty and the right value is contained in the local transform
data.scale = data.local_transform.basis.get_scale();
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE;
}
void Node3D::_propagate_transform_changed(Node3D *p_origin) {
if (!is_inside_tree()) {
return;
}
data.children_lock++;
for (Node3D *&E : data.children) {
if (E->data.top_level_active) {
continue; //don't propagate to a top_level
}
E->_propagate_transform_changed(p_origin);
}
#ifdef TOOLS_ENABLED
if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
#endif
get_tree()->xform_change_list.add(&xform_change);
}
data.dirty |= DIRTY_GLOBAL_TRANSFORM;
data.children_lock--;
}
void Node3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_tree());
Node *p = get_parent();
if (p) {
data.parent = Object::cast_to<Node3D>(p);
}
if (data.parent) {
data.C = data.parent->data.children.push_back(this);
} else {
data.C = nullptr;
}
if (data.top_level && !Engine::get_singleton()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
data.dirty = DIRTY_EULER_ROTATION_AND_SCALE; // As local transform was updated, rot/scale should be dirty.
}
data.top_level_active = true;
}
data.dirty |= DIRTY_GLOBAL_TRANSFORM; // Global is always dirty upon entering a scene.
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
_update_visibility_parent(true);
} break;
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
}
if (data.C) {
data.parent->data.children.erase(data.C);
}
data.parent = nullptr;
data.C = nullptr;
data.top_level_active = false;
_update_visibility_parent(true);
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
data.viewport = nullptr;
Node *parent = get_parent();
while (parent && !data.viewport) {
data.viewport = Object::cast_to<Viewport>(parent);
parent = parent->get_parent();
}
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id"), get_instance_id());
}
#endif
} break;
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
clear_gizmos();
#endif
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_exit_world);
}
data.viewport = nullptr;
data.inside_world = false;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
#ifdef TOOLS_ENABLED
for (int i = 0; i < data.gizmos.size(); i++) {
data.gizmos.write[i]->transform();
}
#endif
} break;
}
}
void Node3D::set_basis(const Basis &p_basis) {
set_transform(Transform3D(p_basis, data.local_transform.origin));
}
void Node3D::set_quaternion(const Quaternion &p_quaternion) {
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
// We need the scale part, so if these are dirty, update it
data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE;
}
data.local_transform.basis = Basis(p_quaternion, data.scale);
// Rotscale should not be marked dirty because that would cause precision loss issues with the scale. Instead reconstruct rotation now.
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
data.dirty = DIRTY_NONE;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Vector3 Node3D::get_global_position() const {
return get_global_transform().get_origin();
}
void Node3D::set_global_position(const Vector3 &p_position) {
Transform3D transform = get_global_transform();
transform.set_origin(p_position);
set_global_transform(transform);
}
Vector3 Node3D::get_global_rotation() const {
return get_global_transform().get_basis().get_euler();
}
Vector3 Node3D::get_global_rotation_degrees() const {
Vector3 radians = get_global_rotation();
return Vector3(Math::rad_to_deg(radians.x), Math::rad_to_deg(radians.y), Math::rad_to_deg(radians.z));
}
void Node3D::set_global_rotation(const Vector3 &p_euler_rad) {
Transform3D transform = get_global_transform();
transform.basis = Basis::from_euler(p_euler_rad);
set_global_transform(transform);
}
void Node3D::set_global_rotation_degrees(const Vector3 &p_euler_degrees) {
Vector3 radians(Math::deg_to_rad(p_euler_degrees.x), Math::deg_to_rad(p_euler_degrees.y), Math::deg_to_rad(p_euler_degrees.z));
set_global_rotation(radians);
}
void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty = DIRTY_EULER_ROTATION_AND_SCALE; // Make rot/scale dirty.
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Basis Node3D::get_basis() const {
return get_transform().basis;
}
Quaternion Node3D::get_quaternion() const {
if (data.dirty & DIRTY_LOCAL_TRANSFORM) {
_update_local_transform();
}
return data.local_transform.basis.get_rotation_quaternion();
}
void Node3D::set_global_transform(const Transform3D &p_transform) {
Transform3D xform = (data.parent && !data.top_level_active)
? data.parent->get_global_transform().affine_inverse() * p_transform
: p_transform;
set_transform(xform);
}
Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL_TRANSFORM) {
_update_local_transform();
}
return data.local_transform;
}
Transform3D Node3D::get_global_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
if (data.dirty & DIRTY_GLOBAL_TRANSFORM) {
if (data.dirty & DIRTY_LOCAL_TRANSFORM) {
_update_local_transform();
}
if (data.parent && !data.top_level_active) {
data.global_transform = data.parent->get_global_transform() * data.local_transform;
} else {
data.global_transform = data.local_transform;
}
if (data.disable_scale) {
data.global_transform.basis.orthonormalize();
}
data.dirty &= ~DIRTY_GLOBAL_TRANSFORM;
}
return data.global_transform;
}
#ifdef TOOLS_ENABLED
Transform3D Node3D::get_global_gizmo_transform() const {
return get_global_transform();
}
Transform3D Node3D::get_local_gizmo_transform() const {
return get_transform();
}
#endif
Node3D *Node3D::get_parent_node_3d() const {
if (data.top_level) {
return nullptr;
}
return Object::cast_to<Node3D>(get_parent());
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
if (p_parent == this) {
return Transform3D();
}
ERR_FAIL_COND_V(!data.parent, Transform3D());
if (p_parent == data.parent) {
return get_transform();
} else {
return data.parent->get_relative_transform(p_parent) * get_transform();
}
}
void Node3D::set_position(const Vector3 &p_position) {
data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
if (data.rotation_edit_mode == p_mode) {
return;
}
bool transform_changed = false;
if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && !(data.dirty & DIRTY_LOCAL_TRANSFORM)) {
data.local_transform.orthogonalize();
transform_changed = true;
}
data.rotation_edit_mode = p_mode;
if (p_mode == ROTATION_EDIT_MODE_EULER && (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE)) {
// If going to Euler mode, ensure that vectors are _not_ dirty, else the retrieved value may be wrong.
// Otherwise keep what is there, so switching back and forth between modes does not break the vectors.
_update_rotation_and_scale();
}
if (transform_changed) {
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
notify_property_list_changed();
}
Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const {
return data.rotation_edit_mode;
}
void Node3D::set_rotation_order(EulerOrder p_order) {
if (data.euler_rotation_order == p_order) {
return;
}
ERR_FAIL_INDEX(int32_t(p_order), 6);
bool transform_changed = false;
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
_update_rotation_and_scale();
} else if (data.dirty & DIRTY_LOCAL_TRANSFORM) {
data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(p_order);
transform_changed = true;
} else {
data.dirty |= DIRTY_LOCAL_TRANSFORM;
transform_changed = true;
}
data.euler_rotation_order = p_order;
if (transform_changed) {
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
notify_property_list_changed(); // Will change the rotation property.
}
EulerOrder Node3D::get_rotation_order() const {
return data.euler_rotation_order;
}
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
// Update scale only if rotation and scale are dirty, as rotation will be overridden.
data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE;
}
data.euler_rotation = p_euler_rad;
data.dirty = DIRTY_LOCAL_TRANSFORM;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Node3D::set_rotation_degrees(const Vector3 &p_euler_degrees) {
Vector3 radians(Math::deg_to_rad(p_euler_degrees.x), Math::deg_to_rad(p_euler_degrees.y), Math::deg_to_rad(p_euler_degrees.z));
set_rotation(radians);
}
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
// Update rotation only if rotation and scale are dirty, as scale will be overridden.
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE;
}
data.scale = p_scale;
data.dirty = DIRTY_LOCAL_TRANSFORM;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}
Vector3 Node3D::get_rotation() const {
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
_update_rotation_and_scale();
}
return data.euler_rotation;
}
Vector3 Node3D::get_rotation_degrees() const {
Vector3 radians = get_rotation();
return Vector3(Math::rad_to_deg(radians.x), Math::rad_to_deg(radians.y), Math::rad_to_deg(radians.z));
}
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) {
_update_rotation_and_scale();
}
return data.scale;
}
void Node3D::update_gizmos() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
if (data.gizmos.is_empty()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id"), get_instance_id());
return;
}
if (data.gizmos_dirty) {
return;
}
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
#endif
}
void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
}
#endif
}
void Node3D::clear_subgizmo_selection() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
if (data.gizmos.is_empty()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this);
}
#endif
}
void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || p_gizmo.is_null()) {
return;
}
data.gizmos.push_back(p_gizmo);
if (p_gizmo.is_valid() && is_inside_world()) {
p_gizmo->create();
if (is_visible_in_tree()) {
p_gizmo->redraw();
}
p_gizmo->transform();
}
#endif
}
void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
int idx = data.gizmos.find(p_gizmo);
if (idx != -1) {
p_gizmo->free();
data.gizmos.remove_at(idx);
}
#endif
}
void Node3D::clear_gizmos() {
#ifdef TOOLS_ENABLED
for (int i = 0; i < data.gizmos.size(); i++) {
data.gizmos.write[i]->free();
}
data.gizmos.clear();
#endif
}
TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const {
TypedArray<Node3DGizmo> ret;
#ifdef TOOLS_ENABLED
for (int i = 0; i < data.gizmos.size(); i++) {
ret.push_back(Variant(data.gizmos[i].ptr()));
}
#endif
return ret;
}
Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
#ifdef TOOLS_ENABLED
return data.gizmos;
#else
return Vector<Ref<Node3DGizmo>>();
#endif
}
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
data.gizmos_dirty = false;
return;
}
data.gizmos_dirty = false;
for (int i = 0; i < data.gizmos.size(); i++) {
if (is_visible_in_tree()) {
data.gizmos.write[i]->redraw();
} else {
data.gizmos.write[i]->clear();
}
}
#endif
}
void Node3D::set_disable_gizmos(bool p_enabled) {
#ifdef TOOLS_ENABLED
data.gizmos_disabled = p_enabled;
if (!p_enabled) {
clear_gizmos();
}
#endif
}
void Node3D::set_disable_scale(bool p_enabled) {
data.disable_scale = p_enabled;
}
bool Node3D::is_scale_disabled() const {
return data.disable_scale;
}
void Node3D::set_as_top_level(bool p_enabled) {
if (data.top_level == p_enabled) {
return;
}
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
if (p_enabled) {
set_transform(get_global_transform());
} else if (data.parent) {
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
}
data.top_level = p_enabled;
data.top_level_active = p_enabled;
} else {
data.top_level = p_enabled;
}
}
bool Node3D::is_set_as_top_level() const {
return data.top_level;
}
Ref<World3D> Node3D::get_world_3d() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
return data.viewport->find_world_3d();
}
void Node3D::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
#ifdef TOOLS_ENABLED
if (!data.gizmos.is_empty()) {
data.gizmos_dirty = true;
_update_gizmos();
}
#endif
for (Node3D *c : data.children) {
if (!c || !c->data.visible) {
continue;
}
c->_propagate_visibility_changed();
}
}
void Node3D::show() {
set_visible(true);
}
void Node3D::hide() {
set_visible(false);
}
void Node3D::set_visible(bool p_visible) {
if (data.visible == p_visible) {
return;
}
data.visible = p_visible;
if (!is_inside_tree()) {
return;
}
_propagate_visibility_changed();
}
bool Node3D::is_visible() const {
return data.visible;
}
bool Node3D::is_visible_in_tree() const {
const Node3D *s = this;
while (s) {
if (!s->data.visible) {
return false;
}
s = s->data.parent;
}
return true;
}
void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate_x(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_y(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_z(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
Transform3D t = get_transform();
t.translate_local(p_offset);
set_transform(t);
}
void Node3D::translate_object_local(const Vector3 &p_offset) {
Transform3D t = get_transform();
Transform3D s;
s.translate_local(p_offset);
set_transform(t * s);
}
void Node3D::scale(const Vector3 &p_ratio) {
Transform3D t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Node3D::scale_object_local(const Vector3 &p_scale) {
Transform3D t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
void Node3D::global_rotate(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
Transform3D t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Node3D::global_translate(const Vector3 &p_offset) {
Transform3D t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Node3D::orthonormalize() {
Transform3D t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
set_transform(Transform3D());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead.");
Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
Vector3 original_scale = get_scale();
set_global_transform(lookat);
set_scale(original_scale);
}
Vector3 Node3D::to_local(Vector3 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Vector3 Node3D::to_global(Vector3 p_local) const {
return get_global_transform().xform(p_local);
}
void Node3D::set_notify_transform(bool p_enabled) {
data.notify_transform = p_enabled;
}
bool Node3D::is_transform_notification_enabled() const {
return data.notify_transform;
}
void Node3D::set_notify_local_transform(bool p_enabled) {
data.notify_local_transform = p_enabled;
}
bool Node3D::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
void Node3D::force_update_transform() {
ERR_FAIL_COND(!is_inside_tree());
if (!xform_change.in_list()) {
return; //nothing to update
}
get_tree()->xform_change_list.remove(&xform_change);
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
void Node3D::_update_visibility_parent(bool p_update_root) {
RID new_parent;
if (!visibility_parent_path.is_empty()) {
if (!p_update_root) {
return;
}
Node *parent = get_node_or_null(visibility_parent_path);
ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path);
ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node.");
GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent);
ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path);
new_parent = gi ? gi->get_instance() : RID();
} else if (data.parent) {
new_parent = data.parent->data.visibility_parent;
}
if (new_parent == data.visibility_parent) {
return;
}
data.visibility_parent = new_parent;
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this);
if (vi) {
RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent);
}
for (Node3D *c : data.children) {
c->_update_visibility_parent(false);
}
}
void Node3D::set_visibility_parent(const NodePath &p_path) {
visibility_parent_path = p_path;
if (is_inside_tree()) {
_update_visibility_parent(true);
}
}
NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
void Node3D::_validate_property(PropertyInfo &p_property) const {
if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") {
p_property.usage = 0;
}
if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") {
p_property.usage = 0;
}
if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") {
p_property.usage = 0;
}
if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") {
p_property.usage = 0;
}
if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") {
p_property.usage = 0;
}
}
bool Node3D::_property_can_revert(const StringName &p_name) const {
if (p_name == "basis") {
return true;
} else if (p_name == "scale") {
return true;
} else if (p_name == "quaternion") {
return true;
} else if (p_name == "rotation") {
return true;
} else if (p_name == "position") {
return true;
}
return false;
}
bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
bool valid = false;
if (p_name == "basis") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis();
} else {
r_property = Basis();
}
} else if (p_name == "scale") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis().get_scale();
} else {
r_property = Vector3(1.0, 1.0, 1.0);
}
} else if (p_name == "quaternion") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion());
} else {
r_property = Quaternion();
}
} else if (p_name == "rotation") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order);
} else {
r_property = Vector3();
}
} else if (p_name == "position") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid) {
r_property = Transform3D(variant).get_origin();
} else {
r_property = Vector3();
}
} else {
return false;
}
return true;
}
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler_radians"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node3D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order);
ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order);
ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode);
ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion);
ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion);
ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node3D::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &Node3D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "euler_radians"), &Node3D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node3D::get_global_rotation);
ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "euler_degrees"), &Node3D::set_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node3D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent);
ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent);
ClassDB::bind_method(D_METHOD("update_gizmos"), &Node3D::update_gizmos);
ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind);
ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos);
ClassDB::bind_method(D_METHOD("set_subgizmo_selection", "gizmo", "id", "transform"), &Node3D::set_subgizmo_selection);
ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Node3D::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Node3D::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &Node3D::show);
ClassDB::bind_method(D_METHOD("hide"), &Node3D::hide);
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Node3D::set_notify_local_transform);
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Node3D::is_local_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Node3D::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Node3D::is_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Node3D::rotate);
ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Node3D::global_rotate);
ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Node3D::global_scale);
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node3D::global_translate);
ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Node3D::rotate_object_local);
ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Node3D::scale_object_local);
ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Node3D::translate_object_local);
ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Node3D::rotate_x);
ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Node3D::rotate_y);
ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Node3D::rotate_z);
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node3D::translate);
ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity);
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0)));
ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0)));
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS);
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,hide_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
Node3D::Node3D() :
xform_change(this) {}