..
area_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
area_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
arvr_nodes.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
arvr_nodes.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
audio_stream_player_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
audio_stream_player_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
baked_lightmap.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
baked_lightmap.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bone_attachment_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
bone_attachment_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
camera_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
camera_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
collision_object_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
collision_object_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
collision_polygon_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
collision_polygon_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
collision_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cpu_particles_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
gi_probe.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
gi_probe.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
gpu_particles_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
gpu_particles_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
light_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
light_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
listener_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
listener_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
mesh_instance_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
multimesh_instance_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_agent_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_obstacle_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_region_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
node_3d.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
node_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
path_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
path_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
physics_body_3d.cpp
Fixed missed occurrences in #37361 renamings.
2020-03-28 12:37:44 +01:00
physics_body_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
physics_joint_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
physics_joint_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
position_3d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
proximity_group_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
ray_cast_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
reflection_probe.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
reflection_probe.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
remote_transform_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
skeleton_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
skeleton_ik_3d.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
skeleton_ik_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
soft_body_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
soft_body_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
spring_arm_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
sprite_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
sprite_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
vehicle_body_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
visibility_notifier_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
visual_instance_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
voxelizer.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
voxelizer.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
world_environment.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
world_environment.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00