virtualx-engine/servers/visual
Markus Grafen 16517ecb3d visual instance layers are regarded during shadow culling
todo: setting Camera cull_mask should mark affected shadows dirty somehow
2022-06-09 09:02:43 +02:00
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portals Portals - force full check on adding moving object 2022-05-29 15:53:25 +01:00
rasterizer.cpp Physics Interpolation - improve warnings with NodePath 2022-05-04 18:46:14 +01:00
rasterizer.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Fix various typos 2022-05-19 19:07:45 +08:00
shader_language.h Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.cpp Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
visual_server_canvas.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.cpp Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_raster.h Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_scene.cpp visual instance layers are regarded during shadow culling 2022-06-09 09:02:43 +02:00
visual_server_scene.h visual instance layers are regarded during shadow culling 2022-06-09 09:02:43 +02:00
visual_server_viewport.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
visual_server_viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_wrap_mt.h Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00