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portals
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Portals - force full check on adding moving object
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2022-05-29 15:53:25 +01:00 |
rasterizer.cpp
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Physics Interpolation - improve warnings with NodePath
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2022-05-04 18:46:14 +01:00 |
rasterizer.h
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Fixed Timestep Interpolation (3D)
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2022-02-16 09:41:23 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
shader_language.cpp
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Fix various typos
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2022-05-19 19:07:45 +08:00 |
shader_language.h
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_canvas.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_canvas.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.cpp
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_raster.h
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_scene.cpp
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visual instance layers are regarded during shadow culling
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2022-06-09 09:02:43 +02:00 |
visual_server_scene.h
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visual instance layers are regarded during shadow culling
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2022-06-09 09:02:43 +02:00 |
visual_server_viewport.cpp
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Fix warnings found by Emscripten 3.1.10
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2022-05-16 16:38:26 +02:00 |
visual_server_viewport.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.cpp
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_wrap_mt.h
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |