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dummy
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Merge duplicate rd_texture functions
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2023-03-10 21:37:01 +11:00 |
environment
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
renderer_rd
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2023-04-20 14:33:30 +02:00 |
storage
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Merge duplicate rd_texture functions
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2023-03-10 21:37:01 +11:00 |
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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Fixes a canvas item set to clip children being drawn as black if no children are visible
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2023-03-07 09:53:26 +02:00 |
renderer_compositor.cpp
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
renderer_compositor.h
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Fix instance uniforms breaking when setting a new mesh.
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2023-03-04 11:49:18 +01:00 |
renderer_scene_cull.h
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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Use the original canvas to calculate light positioning
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2023-02-21 11:57:16 +02:00 |
renderer_viewport.h
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Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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2023-01-30 12:25:49 -08:00 |
rendering_device.cpp
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Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid()
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2023-04-10 22:32:04 +02:00 |
rendering_device.h
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Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
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2023-02-10 18:49:28 +01:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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rendering_server_default.h
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Merge duplicate rd_texture functions
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2023-03-10 21:37:01 +11:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Fix to some operators in shaders are not compiled properly
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2023-03-26 20:50:02 +03:00 |
shader_compiler.h
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Make screen texture and depth texture work in Multiview
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2023-01-25 13:35:01 +11:00 |
shader_language.cpp
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Fix completion of source_color hint for texture arrays in shaders
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2023-04-08 20:13:26 +03:00 |
shader_language.h
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
shader_preprocessor.cpp
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Fix shader preprocessor include resource check
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2023-02-26 13:59:29 +02:00 |
shader_preprocessor.h
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Improve some editor strings for localization
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2023-02-09 19:32:02 +08:00 |
shader_types.cpp
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2023-04-20 14:33:30 +02:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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