virtualx-engine/doc/classes/Button.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="4.0">
<brief_description>
Standard themed Button.
</brief_description>
<description>
Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
[b]Example of creating a button and assigning an action when pressed by code:[/b]
[codeblocks]
[gdscript]
func _ready():
var button = Button.new()
button.text = "Click me"
button.connect("pressed", self, "_button_pressed")
add_child(button)
func _button_pressed():
print("Hello world!")
[/gdscript]
[csharp]
public override void _Ready()
{
var button = new Button();
button.Text = "Click me";
button.Connect("pressed", this, nameof(ButtonPressed));
AddChild(button);
}
private void ButtonPressed()
{
GD.Print("Hello world!");
}
[/csharp]
[/codeblocks]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="clear_opentype_features">
<return type="void">
</return>
<description>
Removes all OpenType features.
</description>
</method>
<method name="get_opentype_feature" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="tag" type="String">
</argument>
<description>
Returns OpenType feature [code]tag[/code].
</description>
</method>
<method name="set_opentype_feature">
<return type="void">
</return>
<argument index="0" name="tag" type="String">
</argument>
<argument index="1" name="value" type="int">
</argument>
<description>
Sets OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
</description>
</method>
</methods>
<members>
<member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
</member>
<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
</member>
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
Flat buttons don't display decoration.
</member>
<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The button's text that will be displayed inside the button's area.
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
Base text writing direction.
</member>
</members>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="TextAlign">
Align the text to the left.
</constant>
<constant name="ALIGN_CENTER" value="1" enum="TextAlign">
Align the text to the center.
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
Align the text to the right.
</constant>
</constants>
<theme_items>
<theme_item name="disabled" type="StyleBox">
[StyleBox] used when the [Button] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
[StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the [Button]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [Button].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Text [Color] used when the [Button] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
Text oubline [Color] of the [Button].
</theme_item>
<theme_item name="font_size" type="int">
Font size of the [Button]'s text.
</theme_item>
<theme_item name="hover" type="StyleBox">
[StyleBox] used when the [Button] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="2">
The horizontal space between [Button]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
Default [StyleBox] for the [Button].
</theme_item>
<theme_item name="outline_size" type="int" default="0">
Size of the [Button]'s text outline.
</theme_item>
<theme_item name="pressed" type="StyleBox">
[StyleBox] used when the [Button] is being pressed.
</theme_item>
</theme_items>
</class>