d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
219 lines
5.4 KiB
C++
219 lines
5.4 KiB
C++
/*************************************************************************/
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/* cp_instrument.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CP_INSTRUMENT_H
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#define CP_INSTRUMENT_H
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#include "cp_config.h"
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#include "cp_note.h"
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#include "cp_envelope.h"
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class CPInstrument {
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public:
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enum NNA_Type {
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NNA_NOTE_CUT,
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NNA_NOTE_CONTINUE,
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NNA_NOTE_OFF,
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NNA_NOTE_FADE
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};
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enum DC_Type {
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DCT_DISABLED,
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DCT_NOTE,
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DCT_SAMPLE,
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DCT_INSTRUMENT
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};
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enum DC_Action
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{
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DCA_NOTE_CUT,
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DCA_NOTE_OFF,
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DCA_NOTE_FADE,
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};
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enum EnvelopeType {
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VOLUME_ENVELOPE,
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PAN_ENVELOPE,
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PITCH_ENVELOPE
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};
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enum {
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MAX_NAME_LEN=26,
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MAX_ENVELOPE_NODES=25,
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ENVELOPE_FRAC_BITS=8,
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MAX_VOLUME=128,
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MAX_FADEOUT=256,
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MAX_PAN=128,
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MAX_VOLUME_RANDOM=100,
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MAX_PAN_RANDOM=64, //what did this guy have inside his head?
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MAX_FILTER_CUTOFF=127,
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MAX_FILTER_RESONANCE=127
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};
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struct Data {
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uint8_t sample_number[CPNote::NOTES];
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uint8_t note_number[CPNote::NOTES];
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NNA_Type NNA_type;
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DC_Type DC_type;
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DC_Action DC_action;
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struct Volume {
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CPEnvelope envelope;
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uint8_t global_amount;
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uint16_t fadeout;
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uint8_t random_variation;
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} volume;
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struct Pan {
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CPEnvelope envelope;
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bool use_default;
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uint8_t default_amount;
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int8_t pitch_separation;
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uint8_t pitch_center;
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uint8_t random_variation;
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} pan;
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struct Pitch {
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CPEnvelope envelope;
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bool use_as_filter;
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bool use_default_cutoff;
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uint8_t default_cutoff;
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bool use_default_resonance;
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uint8_t default_resonance;
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} pitch;
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};
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private:
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Data data;
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char name[MAX_NAME_LEN];
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public:
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/* CPInstrument General */
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const char *get_name();
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void set_name(const char *p_name);
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void set_sample_number(uint8_t p_note,uint8_t p_sample_id);
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uint8_t get_sample_number(uint8_t p_note);
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void set_note_number(uint8_t p_note,uint8_t p_note_id);
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uint8_t get_note_number(uint8_t p_note);
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void set_NNA_type(NNA_Type p_NNA_type);
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NNA_Type get_NNA_type();
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void set_DC_type(DC_Type p_DC_type);
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DC_Type get_DC_type();
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void set_DC_action(DC_Action p_DC_action);
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DC_Action get_DC_action();
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/* Volume */
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void set_volume_global_amount(uint8_t p_amount);
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uint8_t get_volume_global_amount();
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void set_volume_fadeout(uint16_t p_amount);
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uint16_t get_volume_fadeout();
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void set_volume_random_variation(uint8_t p_amount);
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uint8_t get_volume_random_variation();
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/* Panning */
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void set_pan_default_amount(uint8_t p_amount);
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uint8_t get_pan_default_amount();
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void set_pan_default_enabled(bool p_enabled);
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bool is_pan_default_enabled();
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void set_pan_pitch_separation(int8_t p_amount);
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int8_t get_pan_pitch_separation();
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void set_pan_pitch_center(uint8_t p_amount);
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uint8_t get_pan_pitch_center();
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void set_pan_random_variation(uint8_t p_amount);
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uint8_t get_pan_random_variation();
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/* Pitch / Filter */
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void set_pitch_use_as_filter(bool p_enabled);
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bool is_pitch_use_as_filter();
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void set_filter_use_default_cutoff(bool p_enabled);
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bool filter_use_default_cutoff();
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void set_filter_default_cutoff(uint8_t p_amount);
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uint8_t get_filter_default_cutoff();
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void set_filter_use_default_resonance(bool p_enabled);
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bool filter_use_default_resonance();
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void set_filter_default_resonance(uint8_t p_amount);
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uint8_t get_filter_default_resonance();
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CPEnvelope* get_volume_envelope();
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CPEnvelope* get_pan_envelope();
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CPEnvelope* get_pitch_filter_envelope();
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bool is_empty();
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void reset();
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CPInstrument();
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};
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#endif
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