5fef84a135
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. |
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.. | ||
arm | ||
LICENSE | ||
png.c | ||
png.h | ||
pngconf.h | ||
pngdebug.h | ||
pngerror.c | ||
pngget.c | ||
pnginfo.h | ||
pnglibconf.h | ||
pngmem.c | ||
pngpread.c | ||
pngpriv.h | ||
pngread.c | ||
pngrio.c | ||
pngrtran.c | ||
pngrutil.c | ||
pngset.c | ||
pngstruct.h | ||
pngtrans.c | ||
pngwio.c | ||
pngwrite.c | ||
pngwtran.c | ||
pngwutil.c |