263 lines
6.1 KiB
C++
263 lines
6.1 KiB
C++
#include <Screen.h>
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "servers/physics/physics_server_sw.h"
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//#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "main/main.h"
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#include "os_haiku.h"
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OS_Haiku::OS_Haiku() {
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AudioDriverManagerSW::add_driver(&driver_dummy);
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};
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void OS_Haiku::run() {
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if (!main_loop) {
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return;
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}
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main_loop->init();
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window->Show();
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window->StartMessageRunner();
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app->Run();
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window->StopMessageRunner();
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delete app;
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main_loop->finish();
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}
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String OS_Haiku::get_name() {
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return "Haiku";
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}
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int OS_Haiku::get_video_driver_count() const {
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return 1;
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}
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const char* OS_Haiku::get_video_driver_name(int p_driver) const {
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return "GLES2";
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}
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OS::VideoMode OS_Haiku::get_default_video_mode() const {
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return OS::VideoMode(800, 600, false);
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}
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void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
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main_loop = NULL;
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current_video_mode = p_desired;
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app = new HaikuApplication();
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BRect frame;
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frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1);
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window = new HaikuDirectWindow(frame);
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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context_gl = memnew(ContextGL_Haiku(window));
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context_gl->initialize();
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rasterizer = memnew(RasterizerGLES2);
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#endif
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visual_server = memnew(VisualServerRaster(rasterizer));
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ERR_FAIL_COND(!visual_server);
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// TODO: enable multithreaded VS
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//if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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// visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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//}
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visual_server->init();
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physics_server = memnew(PhysicsServerSW);
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physics_server->init();
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physics_2d_server = memnew(Physics2DServerSW);
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// TODO: enable multithreaded PS
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//physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
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physics_2d_server->init();
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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sample_manager = memnew(SampleManagerMallocSW);
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audio_server = memnew(AudioServerSW(sample_manager));
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audio_server->init();
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spatial_sound_server = memnew(SpatialSoundServerSW);
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spatial_sound_server->init();
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spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
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spatial_sound_2d_server->init();
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input = memnew(InputDefault);
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window->SetInput(input);
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}
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void OS_Haiku::finalize() {
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if (main_loop) {
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memdelete(main_loop);
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}
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main_loop = NULL;
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spatial_sound_server->finish();
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memdelete(spatial_sound_server);
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spatial_sound_2d_server->finish();
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memdelete(spatial_sound_2d_server);
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audio_server->finish();
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memdelete(audio_server);
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memdelete(sample_manager);
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visual_server->finish();
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memdelete(visual_server);
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memdelete(rasterizer);
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physics_server->finish();
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memdelete(physics_server);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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memdelete(input);
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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memdelete(context_gl);
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#endif
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}
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void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
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window->SetMainLoop(p_main_loop);
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}
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MainLoop* OS_Haiku::get_main_loop() const {
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return main_loop;
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}
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void OS_Haiku::delete_main_loop() {
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if (main_loop) {
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memdelete(main_loop);
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}
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main_loop = NULL;
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window->SetMainLoop(NULL);
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}
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void OS_Haiku::release_rendering_thread() {
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context_gl->release_current();
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}
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void OS_Haiku::make_rendering_thread() {
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context_gl->make_current();
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}
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bool OS_Haiku::can_draw() const {
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// TODO: implement
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return true;
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}
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void OS_Haiku::swap_buffers() {
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context_gl->swap_buffers();
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}
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Point2 OS_Haiku::get_mouse_pos() const {
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return window->GetLastMousePosition();
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}
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int OS_Haiku::get_mouse_button_state() const {
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return window->GetLastButtonMask();
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}
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void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
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//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
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}
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int OS_Haiku::get_screen_count() const {
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// TODO: implement get_screen_count()
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return 1;
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}
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int OS_Haiku::get_current_screen() const {
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// TODO: implement get_current_screen()
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return 0;
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}
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void OS_Haiku::set_current_screen(int p_screen) {
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// TODO: implement set_current_screen()
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}
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Point2 OS_Haiku::get_screen_position(int p_screen) const {
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// TODO: make this work with the p_screen parameter
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BScreen* screen = new BScreen(window);
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BRect frame = screen->Frame();
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delete screen;
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return Point2i(frame.left, frame.top);
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}
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Size2 OS_Haiku::get_screen_size(int p_screen) const {
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// TODO: make this work with the p_screen parameter
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BScreen* screen = new BScreen(window);
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BRect frame = screen->Frame();
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delete screen;
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return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
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}
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void OS_Haiku::set_window_title(const String& p_title) {
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window->SetTitle(p_title.utf8().get_data());
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}
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Size2 OS_Haiku::get_window_size() const {
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BSize size = window->Size();
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return Size2i(size.IntegerWidth() + 1, size.IntegerHeight() + 1);
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}
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void OS_Haiku::set_window_size(const Size2 p_size) {
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// TODO: why does it stop redrawing after this is called?
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window->ResizeTo(p_size.x, p_size.y);
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}
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Point2 OS_Haiku::get_window_position() const {
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BPoint point(0, 0);
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window->ConvertToScreen(&point);
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return Point2i(point.x, point.y);
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}
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void OS_Haiku::set_window_position(const Point2& p_position) {
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window->MoveTo(p_position.x, p_position.y);
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}
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void OS_Haiku::set_window_fullscreen(bool p_enabled) {
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window->SetFullScreen(p_enabled);
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current_video_mode.fullscreen = p_enabled;
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visual_server->init();
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}
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bool OS_Haiku::is_window_fullscreen() const {
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return current_video_mode.fullscreen;
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}
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void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
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ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
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}
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OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const {
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return current_video_mode;
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}
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void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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ERR_PRINT("get_fullscreen_mode_list() NOT IMPLEMENTED");
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}
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String OS_Haiku::get_executable_path() const {
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return OS::get_executable_path();
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}
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