fe52458154
Happy new year to the wonderful Godot community!
636 lines
24 KiB
C++
636 lines
24 KiB
C++
/*************************************************************************/
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/* FBXDocument.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the*
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocument.cpp
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* @brief Implementation of the FBX DOM classes
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*/
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#include "FBXDocument.h"
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#include "FBXDocumentUtil.h"
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#include "FBXImportSettings.h"
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#include "FBXMeshGeometry.h"
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#include "FBXParser.h"
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#include "FBXProperties.h"
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#include "FBXUtil.h"
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#include <algorithm>
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#include <functional>
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#include <iostream>
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#include <map>
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#include <memory>
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namespace FBXDocParser {
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
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doc(doc), element(element), id(id) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject::~LazyObject() {
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object.reset();
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}
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ObjectPtr LazyObject::LoadObject() {
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if (IsBeingConstructed() || FailedToConstruct()) {
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return nullptr;
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}
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if (object) {
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return object.get();
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}
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TokenPtr key = element->KeyToken();
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ERR_FAIL_COND_V(!key, nullptr);
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const TokenList &tokens = element->Tokens();
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if (tokens.size() < 3) {
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//DOMError("expected at least 3 tokens: id, name and class tag",&element);
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return nullptr;
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}
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const char *err = nullptr;
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std::string name = ParseTokenAsString(tokens[1], err);
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if (err) {
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DOMError(err, element);
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}
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// small fix for binary reading: binary fbx files don't use
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// prefixes such as Model:: in front of their names. The
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// loading code expects this at many places, though!
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// so convert the binary representation (a 0x0001) to the
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// double colon notation.
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if (tokens[1]->IsBinary()) {
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for (size_t i = 0; i < name.length(); ++i) {
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if (name[i] == 0x0 && name[i + 1] == 0x1) {
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name = name.substr(i + 2) + "::" + name.substr(0, i);
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}
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}
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}
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const std::string classtag = ParseTokenAsString(tokens[2], err);
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if (err) {
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DOMError(err, element);
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}
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// prevent recursive calls
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flags |= BEING_CONSTRUCTED;
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// this needs to be relatively fast since it happens a lot,
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// so avoid constructing strings all the time.
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const char *obtype = key->begin();
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const size_t length = static_cast<size_t>(key->end() - key->begin());
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if (!strncmp(obtype, "Pose", length)) {
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object.reset(new FbxPose(id, element, doc, name));
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} else if (!strncmp(obtype, "Geometry", length)) {
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if (!strcmp(classtag.c_str(), "Mesh")) {
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object.reset(new MeshGeometry(id, element, name, doc));
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}
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if (!strcmp(classtag.c_str(), "Shape")) {
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object.reset(new ShapeGeometry(id, element, name, doc));
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}
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if (!strcmp(classtag.c_str(), "Line")) {
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object.reset(new LineGeometry(id, element, name, doc));
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}
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} else if (!strncmp(obtype, "NodeAttribute", length)) {
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if (!strcmp(classtag.c_str(), "Camera")) {
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object.reset(new Camera(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "CameraSwitcher")) {
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object.reset(new CameraSwitcher(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "Light")) {
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object.reset(new Light(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "Null")) {
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object.reset(new Null(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "LimbNode")) {
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// This is an older format for bones
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// this is what blender uses I believe
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object.reset(new LimbNode(id, element, doc, name));
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}
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} else if (!strncmp(obtype, "Constraint", length)) {
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object.reset(new Constraint(id, element, doc, name));
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} else if (!strncmp(obtype, "Deformer", length)) {
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if (!strcmp(classtag.c_str(), "Cluster")) {
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object.reset(new Cluster(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "Skin")) {
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object.reset(new Skin(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "BlendShape")) {
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object.reset(new BlendShape(id, element, doc, name));
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} else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
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object.reset(new BlendShapeChannel(id, element, doc, name));
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}
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} else if (!strncmp(obtype, "Model", length)) {
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// Model is normal node
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// LimbNode model is a 'bone' node.
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if (!strcmp(classtag.c_str(), "LimbNode")) {
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object.reset(new ModelLimbNode(id, element, doc, name));
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} else if (strcmp(classtag.c_str(), "IKEffector") && strcmp(classtag.c_str(), "FKEffector")) {
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// FK and IK effectors are not supported.
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object.reset(new Model(id, element, doc, name));
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}
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} else if (!strncmp(obtype, "Material", length)) {
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object.reset(new Material(id, element, doc, name));
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} else if (!strncmp(obtype, "Texture", length)) {
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object.reset(new Texture(id, element, doc, name));
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} else if (!strncmp(obtype, "LayeredTexture", length)) {
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object.reset(new LayeredTexture(id, element, doc, name));
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} else if (!strncmp(obtype, "Video", length)) {
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object.reset(new Video(id, element, doc, name));
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} else if (!strncmp(obtype, "AnimationStack", length)) {
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object.reset(new AnimationStack(id, element, name, doc));
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} else if (!strncmp(obtype, "AnimationLayer", length)) {
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object.reset(new AnimationLayer(id, element, name, doc));
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} else if (!strncmp(obtype, "AnimationCurve", length)) {
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object.reset(new AnimationCurve(id, element, name, doc));
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} else if (!strncmp(obtype, "AnimationCurveNode", length)) {
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object.reset(new AnimationCurveNode(id, element, name, doc));
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} else {
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ERR_FAIL_V_MSG(nullptr, "FBX contains unsupported object: " + String(obtype));
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}
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flags &= ~BEING_CONSTRUCTED;
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return object.get();
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}
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// ------------------------------------------------------------------------------------------------
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Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
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PropertyTable(element), element(element), name(name), id(id) {
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}
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// ------------------------------------------------------------------------------------------------
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Object::~Object() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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FileGlobalSettings::FileGlobalSettings(const Document &doc) :
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PropertyTable(), doc(doc) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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FileGlobalSettings::~FileGlobalSettings() {
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}
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// ------------------------------------------------------------------------------------------------
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Document::Document(const Parser &parser, const ImportSettings &settings) :
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settings(settings), parser(parser) {
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// Cannot use array default initialization syntax because vc8 fails on it
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for (unsigned int &timeStamp : creationTimeStamp) {
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timeStamp = 0;
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}
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// we must check if we can read the header version safely, if its outdated then drop it.
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if (ReadHeader()) {
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SafeToImport = true;
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ReadPropertyTemplates();
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ReadGlobalSettings();
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// This order is important, connections need parsed objects to check
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// whether connections are ok or not. Objects may not be evaluated yet,
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// though, since this may require valid connections.
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ReadObjects();
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ReadConnections();
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}
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}
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// ------------------------------------------------------------------------------------------------
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Document::~Document() {
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for (PropertyTemplateMap::value_type v : templates) {
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delete v.second;
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}
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for (ObjectMap::value_type &v : objects) {
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delete v.second;
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}
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for (ConnectionMap::value_type &v : src_connections) {
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delete v.second;
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}
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// clear globals import pointer
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globals.reset();
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}
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// ------------------------------------------------------------------------------------------------
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static const unsigned int LowerSupportedVersion = 7100;
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static const unsigned int UpperSupportedVersion = 7700;
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bool Document::ReadHeader() {
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// Read ID objects from "Objects" section
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ScopePtr sc = parser.GetRootScope();
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ElementPtr ehead = sc->GetElement("FBXHeaderExtension");
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if (!ehead || !ehead->Compound()) {
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DOMError("no FBXHeaderExtension dictionary found");
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}
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if (parser.IsCorrupt()) {
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DOMError("File is corrupt");
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return false;
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}
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const ScopePtr shead = ehead->Compound();
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fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));
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// While we may have some success with newer files, we don't support
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// the older 6.n fbx format
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if (fbxVersion < LowerSupportedVersion) {
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DOMWarning("unsupported, old format version, FBX 2015-2020, you must re-export in a more modern version of your original modelling application");
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return false;
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}
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if (fbxVersion > UpperSupportedVersion) {
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DOMWarning("unsupported, newer format version, supported are only FBX 2015, up to FBX 2020"
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" trying to read it nevertheless");
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}
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const ElementPtr ecreator = shead->GetElement("Creator");
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if (ecreator) {
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creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
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}
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// Scene Info
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const ElementPtr scene_info = shead->GetElement("SceneInfo");
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if (scene_info) {
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metadata_properties.Setup(scene_info);
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}
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const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
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if (etimestamp && etimestamp->Compound()) {
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const ScopePtr stimestamp = etimestamp->Compound();
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creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Year"), 0));
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creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Month"), 0));
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creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Day"), 0));
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creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Hour"), 0));
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creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Minute"), 0));
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creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Second"), 0));
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creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Millisecond"), 0));
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadGlobalSettings() {
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ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");
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globals = std::make_shared<FileGlobalSettings>(*this);
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadObjects() {
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// read ID objects from "Objects" section
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const ScopePtr sc = parser.GetRootScope();
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const ElementPtr eobjects = sc->GetElement("Objects");
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if (!eobjects || !eobjects->Compound()) {
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DOMError("no Objects dictionary found");
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}
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// add a dummy entry to represent the Model::RootNode object (id 0),
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// which is only indirectly defined in the input file
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objects[0] = new LazyObject(0L, eobjects, *this);
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const ScopePtr sobjects = eobjects->Compound();
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for (const ElementMap::value_type &iter : sobjects->Elements()) {
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// extract ID
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const TokenList &tok = iter.second->Tokens();
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if (tok.empty()) {
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DOMError("expected ID after object key", iter.second);
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}
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const char *err;
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const uint64_t id = ParseTokenAsID(tok[0], err);
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if (err) {
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DOMError(err, iter.second);
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}
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// id=0 is normally implicit
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if (id == 0L) {
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DOMError("encountered object with implicitly defined id 0", iter.second);
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}
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if (objects.find(id) != objects.end()) {
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DOMWarning("encountered duplicate object id, ignoring first occurrence", iter.second);
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}
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objects[id] = new LazyObject(id, iter.second, *this);
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// grab all animation stacks upfront since there is no listing of them
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if (!strcmp(iter.first.c_str(), "AnimationStack")) {
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animationStacks.push_back(id);
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} else if (!strcmp(iter.first.c_str(), "Constraint")) {
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constraints.push_back(id);
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} else if (!strcmp(iter.first.c_str(), "Pose")) {
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bind_poses.push_back(id);
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} else if (!strcmp(iter.first.c_str(), "Material")) {
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materials.push_back(id);
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} else if (!strcmp(iter.first.c_str(), "Deformer")) {
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TokenPtr key = iter.second->KeyToken();
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ERR_CONTINUE_MSG(!key, "[parser bug] invalid token key for deformer");
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const TokenList &tokens = iter.second->Tokens();
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const std::string class_tag = ParseTokenAsString(tokens[2], err);
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if (err) {
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DOMError(err, iter.second);
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}
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if (class_tag == "Skin") {
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//print_verbose("registered skin:" + itos(id));
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skins.push_back(id);
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadPropertyTemplates() {
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadConnections() {
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const ScopePtr sc = parser.GetRootScope();
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// read property templates from "Definitions" section
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const ElementPtr econns = sc->GetElement("Connections");
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if (!econns || !econns->Compound()) {
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DOMError("no Connections dictionary found");
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}
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uint64_t insertionOrder = 0l;
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const ScopePtr sconns = econns->Compound();
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const ElementCollection conns = sconns->GetCollection("C");
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for (ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
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const ElementPtr el = (*it).second;
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const std::string &type = ParseTokenAsString(GetRequiredToken(el, 0));
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// PP = property-property connection, ignored for now
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// (tokens: "PP", ID1, "Property1", ID2, "Property2")
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if (type == "PP") {
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continue;
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}
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const uint64_t src = ParseTokenAsID(GetRequiredToken(el, 1));
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const uint64_t dest = ParseTokenAsID(GetRequiredToken(el, 2));
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// OO = object-object connection
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// OP = object-property connection, in which case the destination property follows the object ID
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const std::string &prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el, 3)) : "");
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if (objects.find(src) == objects.end()) {
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DOMWarning("source object for connection does not exist", el);
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continue;
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}
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// dest may be 0 (root node) but we added a dummy object before
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if (objects.find(dest) == objects.end()) {
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DOMWarning("destination object for connection does not exist", el);
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continue;
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}
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// add new connection
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const Connection *const c = new Connection(insertionOrder++, src, dest, prop, *this);
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src_connections.insert(ConnectionMap::value_type(src, c));
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dest_connections.insert(ConnectionMap::value_type(dest, c));
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}
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}
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// ------------------------------------------------------------------------------------------------
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const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
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if (!animationStacksResolved.empty() || animationStacks.empty()) {
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return animationStacksResolved;
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}
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animationStacksResolved.reserve(animationStacks.size());
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for (uint64_t id : animationStacks) {
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LazyObject *lazy = GetObject(id);
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// Two things happen here:
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// We cast internally an Object PTR to an Animation Stack PTR
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// We return invalid weak_ptrs for objects which are invalid
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const AnimationStack *stack = lazy->Get<AnimationStack>();
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ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");
|
|
|
|
// We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
|
|
animationStacksResolved.push_back(stack);
|
|
}
|
|
|
|
return animationStacksResolved;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
LazyObject *Document::GetObject(uint64_t id) const {
|
|
ObjectMap::const_iterator it = objects.find(id);
|
|
return it == objects.end() ? nullptr : (*it).second;
|
|
}
|
|
|
|
#define MAX_CLASSNAMES 6
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap &conns) const {
|
|
std::vector<const Connection *> temp;
|
|
|
|
const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
|
|
conns.equal_range(id);
|
|
|
|
temp.reserve(std::distance(range.first, range.second));
|
|
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
|
|
temp.push_back((*it).second);
|
|
}
|
|
|
|
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
|
|
|
|
return temp; // NRVO should handle this
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
|
|
const ConnectionMap &conns,
|
|
const char *const *classnames,
|
|
size_t count) const
|
|
|
|
{
|
|
size_t lengths[MAX_CLASSNAMES];
|
|
|
|
const size_t c = count;
|
|
for (size_t i = 0; i < c; ++i) {
|
|
lengths[i] = strlen(classnames[i]);
|
|
}
|
|
|
|
std::vector<const Connection *> temp;
|
|
const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
|
|
conns.equal_range(id);
|
|
|
|
temp.reserve(std::distance(range.first, range.second));
|
|
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
|
|
TokenPtr key = (is_src ? (*it).second->LazyDestinationObject() : (*it).second->LazySourceObject())->GetElement()->KeyToken();
|
|
|
|
const char *obtype = key->begin();
|
|
|
|
for (size_t i = 0; i < c; ++i) {
|
|
//ai_assert(classnames[i]);
|
|
if (static_cast<size_t>(std::distance(key->begin(), key->end())) == lengths[i] && !strncmp(classnames[i], obtype, lengths[i])) {
|
|
obtype = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (obtype) {
|
|
continue;
|
|
}
|
|
|
|
temp.push_back((*it).second);
|
|
}
|
|
|
|
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
|
|
return temp; // NRVO should handle this
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
|
|
return GetConnectionsSequenced(source, ConnectionsBySource());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t src, const char *classname) const {
|
|
const char *arr[] = { classname };
|
|
return GetConnectionsBySourceSequenced(src, arr, 1);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source,
|
|
const char *const *classnames, size_t count) const {
|
|
return GetConnectionsSequenced(source, true, ConnectionsBySource(), classnames, count);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
|
const char *classname) const {
|
|
const char *arr[] = { classname };
|
|
return GetConnectionsByDestinationSequenced(dest, arr, 1);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
|
|
return GetConnectionsSequenced(dest, ConnectionsByDestination());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
|
const char *const *classnames, size_t count) const {
|
|
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(), classnames, count);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop,
|
|
const Document &doc) :
|
|
insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Connection::~Connection() {
|
|
// empty
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
LazyObject *Connection::LazySourceObject() const {
|
|
LazyObject *const lazy = doc.GetObject(src);
|
|
return lazy;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
LazyObject *Connection::LazyDestinationObject() const {
|
|
LazyObject *const lazy = doc.GetObject(dest);
|
|
return lazy;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Object *Connection::SourceObject() const {
|
|
LazyObject *lazy = doc.GetObject(src);
|
|
//ai_assert(lazy);
|
|
return lazy->LoadObject();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Object *Connection::DestinationObject() const {
|
|
LazyObject *lazy = doc.GetObject(dest);
|
|
//ai_assert(lazy);
|
|
return lazy->LoadObject();
|
|
}
|
|
} // namespace FBXDocParser
|