149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/**************************************************************************/
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/* button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef BUTTON_H
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#define BUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/resources/text_paragraph.h"
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class Button : public BaseButton {
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GDCLASS(Button, BaseButton);
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private:
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bool flat = false;
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String text;
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String xl_text;
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Ref<TextParagraph> text_buf;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
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Ref<Texture2D> icon;
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bool expand_icon = false;
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bool clip_text = false;
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HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
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HorizontalAlignment horizontal_icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
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VerticalAlignment vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER;
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float _internal_margin[4] = {};
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struct ThemeCache {
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Ref<StyleBox> normal;
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Ref<StyleBox> normal_mirrored;
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Ref<StyleBox> pressed;
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Ref<StyleBox> pressed_mirrored;
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Ref<StyleBox> hover;
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Ref<StyleBox> hover_mirrored;
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Ref<StyleBox> hover_pressed;
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Ref<StyleBox> hover_pressed_mirrored;
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Ref<StyleBox> disabled;
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Ref<StyleBox> disabled_mirrored;
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Ref<StyleBox> focus;
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Color font_color;
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Color font_focus_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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Ref<Font> font;
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int font_size = 0;
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int outline_size = 0;
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Color font_outline_color;
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Color icon_normal_color;
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Color icon_focus_color;
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Color icon_pressed_color;
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Color icon_hover_color;
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Color icon_hover_pressed_color;
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Color icon_disabled_color;
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Ref<Texture2D> icon;
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int h_separation = 0;
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int icon_max_width = 0;
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} theme_cache;
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Size2 _fit_icon_size(const Size2 &p_size) const;
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void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
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void _texture_changed();
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protected:
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void _set_internal_margin(Side p_side, float p_value);
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virtual void _update_theme_item_cache() override;
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virtual void _queue_update_size_cache();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const override;
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Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const;
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void set_text(const String &p_text);
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String get_text() const;
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void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
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TextServer::OverrunBehavior get_text_overrun_behavior() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_icon(const Ref<Texture2D> &p_icon);
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Ref<Texture2D> get_icon() const;
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void set_expand_icon(bool p_enabled);
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bool is_expand_icon() const;
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void set_flat(bool p_enabled);
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bool is_flat() const;
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void set_clip_text(bool p_enabled);
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bool get_clip_text() const;
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void set_text_alignment(HorizontalAlignment p_alignment);
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HorizontalAlignment get_text_alignment() const;
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void set_icon_alignment(HorizontalAlignment p_alignment);
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void set_vertical_icon_alignment(VerticalAlignment p_alignment);
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HorizontalAlignment get_icon_alignment() const;
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VerticalAlignment get_vertical_icon_alignment() const;
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Button(const String &p_text = String());
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~Button();
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};
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#endif // BUTTON_H
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