virtualx-engine/platform/android/java/lib/res/values/strings.xml
Fredia Huya-Kouadio 4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00

57 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_project_name_string">godot-project-name</string>
<string name="text_paused_cellular">Would you like to enable downloading over cellular connections? Depending on your data plan, this may cost you money.</string>
<string name="text_paused_cellular_2">If you choose not to enable downloading over cellular connections, the download will automatically resume when wi-fi is available.</string>
<string name="text_button_resume_cellular">Resume download</string>
<string name="text_button_wifi_settings">Wi-Fi settings</string>
<string name="text_verifying_download">Verifying Download</string>
<string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
<string name="text_validation_failed">XAPK File Validation Failed.</string>
<string name="text_button_pause">Pause Download</string>
<string name="text_button_resume">Resume Download</string>
<string name="text_button_cancel">Cancel</string>
<string name="text_button_cancel_verify">Cancel Verification</string>
<string name="text_error_title">Error!</string>
<string name="error_engine_setup_message">Unable to setup the Godot Engine! Aborting…</string>
<!-- APK Expansion Strings -->
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download successfully completed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_complete">Download complete</string>
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download failed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_failed">Download unsuccessful</string>
<string name="state_unknown">Starting…</string>
<string name="state_idle">Waiting for download to start</string>
<string name="state_fetching_url">Looking for resources to download</string>
<string name="state_connecting">Connecting to the download server</string>
<string name="state_downloading">Downloading resources</string>
<string name="state_completed">Download finished</string>
<string name="state_paused_network_unavailable">Download paused because no network is available</string>
<string name="state_paused_network_setup_failure">Download paused. Test a website in browser</string>
<string name="state_paused_by_request">Download paused</string>
<string name="state_paused_wifi_unavailable">Download paused because wifi is unavailable</string>
<string name="state_paused_wifi_disabled">Download paused because wifi is disabled</string>
<string name="state_paused_roaming">Download paused because you are roaming</string>
<string name="state_paused_sdcard_unavailable">Download paused because the external storage is unavailable</string>
<string name="state_failed_unlicensed">Download failed because you may not have purchased this app</string>
<string name="state_failed_fetching_url">Download failed because the resources could not be found</string>
<string name="state_failed_sdcard_full">Download failed because the external storage is full</string>
<string name="state_failed_cancelled">Download cancelled</string>
<string name="state_failed">Download failed</string>
<string name="kilobytes_per_second">%1$s KB/s</string>
<string name="time_remaining">Time remaining: %1$s</string>
<string name="time_remaining_notification">%1$s left</string>
</resources>