.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
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2018-07-17 14:16:56 +02:00 |
shader_language.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
shader_types.cpp
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Add disable ambient light flag to shaders and materials
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2018-07-17 21:30:43 +02:00 |
shader_types.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
visual_server_canvas.cpp
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
visual_server_canvas.h
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
visual_server_global.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_global.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_raster.cpp
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Finally figured out how to implement AnimatedTexture properly.
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2018-07-16 11:43:49 -03:00 |
visual_server_raster.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
visual_server_scene.cpp
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-Fix disable_3d flag
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2018-07-21 17:26:49 -03:00 |
visual_server_scene.h
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Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
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2018-06-11 21:51:30 +10:00 |
visual_server_viewport.cpp
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Changed minimum visible viewport size
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2018-07-07 17:10:32 -05:00 |
visual_server_viewport.h
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
visual_server_wrap_mt.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |