virtualx-engine/servers/physics_2d
Hugo Locurcio 74aeab5385
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
..
godot_area_2d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_2d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_2d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_2d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_direct_state_2d.cpp PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_direct_state_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_pair_2d.cpp Merge pull request #76138 from rburing/ccd_against_moving 2023-06-19 22:34:16 +02:00
godot_body_pair_2d.h Add get_contact_impulse method to PhysicsDirectBodyState2D 2023-01-10 23:28:02 +01:00
godot_broad_phase_2d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_2d_bvh.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_2d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_object_2d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_solver_2d.cpp GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
godot_collision_solver_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_solver_2d_sat.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_solver_2d_sat.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_constraint_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_joints_2d.cpp Merge pull request #82313 from AThousandShips/null_check_servers 2023-09-26 13:45:31 +02:00
godot_joints_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
godot_physics_server_2d.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
godot_shape_2d.cpp Increase size of WorldBoundaryShape to be much larger 2024-04-16 18:26:46 +02:00
godot_shape_2d.h Fix precision in physics supports generation 2023-04-29 12:12:10 +01:00
godot_space_2d.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
godot_space_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_step_2d.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
godot_step_2d.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00