deb6025781
This ensures that the godot-cpp job has plenty of resources to run its build and avoid being affected by the main build. Additionally: - Extract test tasks into dedicated actions. - Upload artifacts as early as possible. - Ensure that we check master cache before random cache.
37 lines
1.4 KiB
YAML
37 lines
1.4 KiB
YAML
name: Test Godot project
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description: Run the test Godot project.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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steps:
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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shell: sh
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run: |
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wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
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unzip 4.0.zip
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mv "regression-test-project-4.0" "test_project"
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# Editor is quite complicated piece of software, so it is easy to introduce bug here.
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- name: Open and close editor (Vulkan)
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shell: sh
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run: |
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xvfb-run ${{ inputs.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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- name: Open and close editor (GLES3)
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shell: sh
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run: |
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DRI_PRIME=0 xvfb-run ${{ inputs.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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- name: Run project
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shell: sh
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run: |
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xvfb-run ${{ inputs.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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