7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
236 lines
8.4 KiB
XML
236 lines
8.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector3i" version="4.0">
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<brief_description>
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Vector used for 3D math using integer coordinates.
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
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[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
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<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
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</tutorials>
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<methods>
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<method name="Vector3i" qualifiers="constructor">
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<return type="Vector3i" />
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<description>
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Constructs a default-initialized [Vector3i] with all components set to [code]0[/code].
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</description>
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</method>
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<method name="Vector3i" qualifiers="constructor">
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<return type="Vector3i" />
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<argument index="0" name="from" type="Vector3i" />
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<description>
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Constructs a [Vector3i] as a copy of the given [Vector3i].
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</description>
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</method>
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<method name="Vector3i" qualifiers="constructor">
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<return type="Vector3i" />
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<argument index="0" name="from" type="Vector3" />
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<description>
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Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
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</description>
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</method>
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<method name="Vector3i" qualifiers="constructor">
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<return type="Vector3i" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<argument index="2" name="z" type="int" />
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<description>
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Returns a [Vector3i] with the given components.
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</description>
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</method>
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<method name="abs" qualifiers="const">
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<return type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Vector3i" />
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<argument index="0" name="min" type="Vector3i" />
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<argument index="1" name="max" type="Vector3i" />
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<description>
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Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
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</description>
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</method>
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<method name="max_axis" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
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</description>
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</method>
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<method name="min_axis" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator %" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator %" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="float" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</method>
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<method name="operator +" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator -" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator /" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator /" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="float" />
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<description>
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</description>
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</method>
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<method name="operator /" qualifiers="operator">
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<return type="Vector3i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</method>
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<method name="operator <" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator <=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator >" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator >=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator []" qualifiers="operator">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="operator unary+" qualifiers="operator">
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<return type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="operator unary-" qualifiers="operator">
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<return type="Vector3i" />
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<description>
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector3i" />
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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<member name="z" type="int" setter="" getter="" default="0">
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The vector's Z component. Also accessible by using the index position [code][2][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis.
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis.
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</constant>
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<constant name="AXIS_Z" value="2">
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Enumerated value for the Z axis.
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</constant>
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<constant name="ZERO" value="Vector3i(0, 0, 0)">
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Zero vector, a vector with all components set to [code]0[/code].
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</constant>
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<constant name="ONE" value="Vector3i(1, 1, 1)">
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One vector, a vector with all components set to [code]1[/code].
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</constant>
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<constant name="LEFT" value="Vector3i(-1, 0, 0)">
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Left unit vector. Represents the local direction of left, and the global direction of west.
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</constant>
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<constant name="RIGHT" value="Vector3i(1, 0, 0)">
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Right unit vector. Represents the local direction of right, and the global direction of east.
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</constant>
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<constant name="UP" value="Vector3i(0, 1, 0)">
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Up unit vector.
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</constant>
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<constant name="DOWN" value="Vector3i(0, -1, 0)">
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Down unit vector.
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</constant>
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<constant name="FORWARD" value="Vector3i(0, 0, -1)">
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Forward unit vector. Represents the local direction of forward, and the global direction of north.
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</constant>
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<constant name="BACK" value="Vector3i(0, 0, 1)">
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Back unit vector. Represents the local direction of back, and the global direction of south.
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</constant>
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</constants>
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</class>
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