.. |
audio
|
Invert how global_rate_scale value works, and rename it to playback_speed_scale
|
2021-08-07 12:32:42 -03:00 |
camera
|
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
|
2021-08-13 12:32:01 +03:00 |
physics_2d
|
Make radius & height in CapsuleShape2D independent
|
2021-08-11 17:34:27 +02:00 |
physics_3d
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
rendering
|
Merge pull request #51609 from Chaosus/shader_fix_varying_error
|
2021-08-13 10:37:53 +03:00 |
xr
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
audio_server.cpp
|
Invert how global_rate_scale value works, and rename it to playback_speed_scale
|
2021-08-07 12:32:42 -03:00 |
audio_server.h
|
Invert how global_rate_scale value works, and rename it to playback_speed_scale
|
2021-08-07 12:32:42 -03:00 |
camera_server.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
camera_server.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
display_server.cpp
|
Move alert function from DisplayServer to OS .
|
2021-07-22 21:50:35 +03:00 |
display_server.h
|
Move alert function from DisplayServer to OS .
|
2021-07-22 21:50:35 +03:00 |
display_server_headless.h
|
Move alert function from DisplayServer to OS .
|
2021-07-22 21:50:35 +03:00 |
navigation_server_2d.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
|
Allow Navigation to be more flexible
|
2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
|
Allow Navigation to be more flexible
|
2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
physics_server_2d.h
|
Remove infinite inertia and ray shapes from CharacterBody
|
2021-08-10 12:10:26 -07:00 |
physics_server_3d.cpp
|
Remove infinite inertia and ray shapes from CharacterBody
|
2021-08-10 12:10:26 -07:00 |
physics_server_3d.h
|
Remove infinite inertia and ray shapes from CharacterBody
|
2021-08-10 12:10:26 -07:00 |
register_server_types.cpp
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
register_server_types.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
|
Use the Unicode multiplication symbol where relevant
|
2021-08-12 21:45:33 +02:00 |
rendering_server.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
SCsub
|
Renaming all ARVR nodes to XR
|
2020-04-09 15:33:01 +10:00 |
server_wrap_mt_common.h
|
Make Servers truly Thread Safe
|
2021-02-10 13:21:46 -03:00 |
text_server.cpp
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
text_server.h
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
xr_server.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
xr_server.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |