virtualx-engine/core/math
2021-01-13 16:14:35 +01:00
..
a_star.cpp AStar: Make get_closest_point() deterministic for equidistant points 2020-06-10 15:30:52 +02:00
a_star.h Implements estimate/compute_cost for AStar2D 2020-04-16 11:35:52 +02:00
aabb.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
aabb.h [3.2] Backport core documentation changes to 3.2 2020-07-21 21:22:54 -04:00
audio_frame.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_frame.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
basis.cpp CI: Update to clang-format 11 and apply ternary operator changes 2021-01-13 16:14:35 +01:00
basis.h Initialise Basis elements with a default Basis in the declaration. 2020-09-08 15:04:54 +02:00
bsp_tree.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bsp_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bvh.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_abb.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_cull.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_debug.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_integrity.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_logic.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_misc.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_pair.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_public.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_refit.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_split.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_structs.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_tree.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
camera_matrix.cpp Fix aspect ratio on hmd projection matrix 2020-04-05 16:58:33 +10:00
camera_matrix.h Change CameraMatrix::get_viewport_size to get_viewport_half_extents 2020-01-22 18:22:00 +00:00
delaunay.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
disjoint_set.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
disjoint_set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
expression.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
expression.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
face3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
face3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
geometry.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
geometry.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
math_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_fieldwise.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_fieldwise.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_funcs.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_funcs.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
octree.h Optimize octree and fix octree leak 2020-08-18 11:02:21 +01:00
octree_definition.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
plane.cpp [3.2] Backport core documentation changes to 3.2 2020-07-21 21:22:54 -04:00
plane.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quat.cpp Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
quat.h Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
quick_hull.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quick_hull.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_number_generator.cpp Add ability to restore RandomNumberGenerator state 2021-01-08 15:02:02 +02:00
random_number_generator.h Add ability to restore RandomNumberGenerator state 2021-01-08 15:02:02 +02:00
random_pcg.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_pcg.h Add ability to restore RandomNumberGenerator state 2021-01-08 15:02:02 +02:00
rect2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rect2.h Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-06 23:51:26 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
transform.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform.h Fix xform_inv of Plane, intermediate results were ignored 2021-01-05 21:33:33 +01:00
transform_2d.cpp Minor clamp and float fixes 2020-11-11 15:30:57 +01:00
transform_2d.h Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
triangle_mesh.cpp Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangle_mesh.h Fixed false positives in the culling system. 2020-04-28 17:14:06 -07:00
triangulate.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
triangulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector2.cpp Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
vector2.h Change inequality comparison operators to use exact equality 2020-09-24 14:43:08 +02:00
vector3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector3.h Change inequality comparison operators to use exact equality 2020-09-24 14:43:08 +02:00