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shaders
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Fix bug in normal map decompression
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2020-12-11 10:34:53 +00:00 |
rasterizer_canvas_base_gles2.cpp
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CI: Update to clang-format 11 and apply ternary operator changes
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2021-01-13 16:14:35 +01:00 |
rasterizer_canvas_base_gles2.h
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Add project settings to manually specify API usage
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2020-10-31 18:33:55 +00:00 |
rasterizer_canvas_gles2.cpp
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Batching - BackBuffer copy fix
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2020-11-24 14:59:15 +00:00 |
rasterizer_canvas_gles2.h
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Poly colors fixes
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2020-11-13 13:23:28 +00:00 |
rasterizer_gles2.cpp
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_scene_gles2.cpp
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Fix regression in baked lights when using GLES2
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2020-11-25 18:12:50 +01:00 |
rasterizer_scene_gles2.h
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_storage_gles2.cpp
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Remove buffer orphaning options project settings
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2020-12-23 15:23:02 +00:00 |
rasterizer_storage_gles2.h
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2d Legacy - close vulnerabilities and more debug checks
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2020-11-22 16:09:02 +00:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Fix mod op (%) implementation in GLES2
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2020-10-02 11:43:19 +02:00 |
shader_compiler_gles2.h
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |